My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Hunter Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Wall Breakers Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Wall Breakers Guards
Giant Snowball
Royal Recruits Hog Rider Wall Breakers Guards
Zap
Firecracker Wall Breakers Guards
Barbarian Barrel
Firecracker Royal Recruits Wall Breakers Guards Hunter
The Log
Firecracker Royal Recruits Hog Rider Wall Breakers Guards Hunter
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Royal Recruits Wall Breakers Guards
Royal Delivery
Firecracker Royal Recruits Hog Rider Wall Breakers Guards Hunter Boss Bandit
Fireball
Firecracker Hog Rider Wall Breakers Hunter Boss Bandit
Poison
Firecracker Royal Recruits Guards Hunter Boss Bandit
Lightning
Hunter Boss Bandit
Rocket
Hog Rider Hunter Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Guards Hog Rider Hunter Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Wall Breakers
Firecracker
Hog Rider Royal Recruits Wall Breakers
Royal Recruits
Firecracker Hog Rider Wall Breakers
Hog Rider
Arrows Firecracker Royal Recruits Guards Hunter
Wall Breakers
Arrows Firecracker Royal Recruits
Guards
Hog Rider
Hunter
Hog Rider
Boss Bandit

Defense Synergies 1 3

Arrows
Firecracker
Royal Recruits Guards Hunter
Royal Recruits
Firecracker
Hog Rider
Wall Breakers
Guards
Hunter Firecracker
Hunter
Guards Firecracker
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Hunter Firecracker Royal Recruits
Hunter Royal Recruits
Royal Recruits Hunter Firecracker Guards
Arrows Firecracker Royal Recruits
Arrows Firecracker Guards Hunter
Hunter Arrows Firecracker
Arrows Royal Recruits
Hunter Royal Recruits
Guards Firecracker Royal Recruits Hunter
Guards Arrows Firecracker Royal Recruits Hunter
Arrows Hunter Firecracker
Royal Recruits Hunter Guards
Arrows Firecracker Royal Recruits Guards Hunter
Royal Recruits Hunter
Royal Recruits Hunter
Arrows Firecracker Royal Recruits Hunter
Arrows Firecracker Royal Recruits Guards Hunter
Arrows Hunter Firecracker Royal Recruits Guards
Royal Recruits Hunter
Royal Recruits Arrows Firecracker Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Arrows Firecracker Hunter
Royal Recruits Guards Hunter
Royal Recruits Guards Hunter
Royal Recruits Guards Hunter
Arrows Firecracker Hunter
Royal Recruits Guards Hunter
Royal Recruits Hunter
Royal Recruits Firecracker
Royal Recruits Guards
Royal Recruits Guards Hunter
Royal Recruits Arrows Guards
Royal Recruits Guards Hunter
Royal Recruits Firecracker
Royal Recruits Guards Firecracker Hunter
Arrows Firecracker Royal Recruits Hunter
Arrows
Guards Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Guards
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Hunter
Arrows Firecracker Hunter
Arrows
Arrows Firecracker
Arrows Firecracker Hunter
Firecracker Guards
Arrows Hunter
Arrows Firecracker
Arrows Firecracker
Royal Recruits Guards
Arrows Firecracker Hunter
Arrows
Firecracker Hunter
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Guards
Firecracker
Firecracker Royal Recruits
Firecracker

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