My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Goblin Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Executioner Magic Archer Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Executioner Magic Archer Sparky
Fireball
Executioner Magic Archer Sparky
Poison
Bats Executioner Magic Archer Sparky
Lightning
Mini P.E.K.K.A Executioner Magic Archer Sparky
Rocket
Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Executioner Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Magic Archer Executioner Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Goblin Giant Sparky
Arrows
Sparky Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Sparky Bats Arrows Rage Goblin Giant Magic Archer
Rage
Sparky Bats Mini P.E.K.K.A Goblin Giant
Executioner
Goblin Giant
Sparky Bats Arrows Mini P.E.K.K.A Rage Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Giant
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Bats

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Goblin Giant Sparky
Arrows
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Bats Arrows Executioner Magic Archer
Rage
Executioner
Mini P.E.K.K.A
Goblin Giant
Bats Magic Archer Sparky
Magic Archer
Mini P.E.K.K.A Goblin Giant
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant Magic Archer Sparky
Mini P.E.K.K.A Sparky Bats Executioner
Mini P.E.K.K.A Sparky Bats Executioner
Mini P.E.K.K.A Sparky Bats
Arrows Mini P.E.K.K.A Sparky
Arrows Bats Executioner Magic Archer
Bats Arrows Executioner Magic Archer
Arrows Goblin Giant Magic Archer Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Bats Executioner Arrows Goblin Giant Magic Archer
Arrows Executioner Bats Magic Archer
Mini P.E.K.K.A Sparky Bats
Executioner Sparky Bats Arrows Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Bats Arrows Mini P.E.K.K.A Executioner
Arrows Bats Executioner Magic Archer
Arrows Executioner Bats Magic Archer
Mini P.E.K.K.A Sparky
Bats Arrows Mini P.E.K.K.A Executioner Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Executioner Magic Archer
Bats Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Bats Goblin Giant Sparky
Mini P.E.K.K.A Executioner Goblin Giant Sparky
Arrows Executioner Bats Goblin Giant Magic Archer
Mini P.E.K.K.A Sparky Bats Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Bats Mini P.E.K.K.A Magic Archer Sparky
Goblin Giant Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Goblin Giant
Mini P.E.K.K.A Executioner Goblin Giant Sparky
Executioner Magic Archer Sparky
Sparky Bats Mini P.E.K.K.A Executioner Goblin Giant Magic Archer
Bats Arrows Executioner Mini P.E.K.K.A Magic Archer Sparky
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Sparky
Arrows Executioner Magic Archer
Arrows Goblin Giant Magic Archer Sparky
Arrows Sparky
Executioner Arrows Magic Archer Sparky
Arrows Executioner Bats Goblin Giant Magic Archer
Arrows Executioner Magic Archer Sparky
Arrows Executioner Magic Archer
Arrows
Bats Mini P.E.K.K.A Sparky
Arrows Magic Archer Sparky
Arrows Executioner Magic Archer
Executioner Magic Archer Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Executioner Magic Archer Sparky
Magic Archer Arrows Executioner Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Executioner Magic Archer Sparky
Arrows Magic Archer
Magic Archer Sparky
Arrows
Sparky
Arrows
Arrows Executioner Magic Archer Sparky
Arrows Executioner Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Bats Arrows Executioner Magic Archer Sparky
Bats
Mini P.E.K.K.A Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Bats Magic Archer
Arrows Executioner Magic Archer
Arrows
Mini P.E.K.K.A Executioner Magic Archer Sparky
Arrows Executioner Magic Archer
Arrows Sparky
Executioner Sparky
Bats Magic Archer Sparky
Bats Executioner Magic Archer
Executioner Goblin Giant Magic Archer Sparky
Sparky
Sparky

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