My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider
Fireball
Firecracker Elite Barbarians Skeleton Army Ram Rider
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Mini P.E.K.K.A Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Ram Rider Mega Knight
Firecracker
Elite Barbarians Mini P.E.K.K.A Ram Rider Mega Knight
Elite Barbarians
Arrows Firecracker The Log Mega Knight
Mini P.E.K.K.A
Arrows Firecracker The Log Ram Rider Mega Knight
Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log Ram Rider

Defense Synergies 3 12

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
The Log Mini P.E.K.K.A Skeleton Army Mega Knight
Elite Barbarians
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Arrows Firecracker Elite Barbarians Skeleton Army Ram Rider
Skeleton Army
Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Elite Barbarians Skeleton Army Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
Arrows Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker The Log Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Ram Rider Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Mega Knight
Ram Rider Arrows Firecracker
Arrows The Log Ram Rider Mega Knight
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Arrows Firecracker The Log Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians The Log Ram Rider
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Firecracker Elite Barbarians Skeleton Army The Log Ram Rider
Arrows The Log Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Elite Barbarians Ram Rider
Skeleton Army Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians The Log Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Skeleton Army Elite Barbarians Ram Rider
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Ram Rider
Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A The Log
Arrows Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker Ram Rider
Arrows The Log
Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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