My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Giant Skeleton Sparky
The Log
Firecracker Elixir Golem Giant Skeleton Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Giant Skeleton Sparky
Fireball
Firecracker Elixir Golem Battle Healer Sparky
Poison
Firecracker Elixir Golem Battle Healer Sparky
Lightning
Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Giant Skeleton Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Battle Healer Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Elixir Golem Battle Healer Giant Skeleton Mega Knight
Firecracker
Elixir Golem Battle Healer Mirror Giant Skeleton Sparky Mega Knight
Elixir Golem
Firecracker Battle Healer Arrows Mirror Sparky
Battle Healer
Elixir Golem Arrows Firecracker Mirror Giant Skeleton Sparky
Mirror
Arrows Firecracker Elixir Golem Battle Healer Giant Skeleton Sparky
Giant Skeleton
Arrows Firecracker Battle Healer Mirror Sparky
Sparky
Arrows Firecracker Elixir Golem Battle Healer Mirror Giant Skeleton
Mega Knight
Arrows Firecracker

Defense Synergies 3 11

Arrows
Mirror Mega Knight Battle Healer Giant Skeleton Sparky
Firecracker
Battle Healer Mirror Giant Skeleton Mega Knight
Elixir Golem
Battle Healer
Mirror Arrows Firecracker Giant Skeleton Sparky
Mirror
Arrows Battle Healer Firecracker Sparky Mega Knight
Giant Skeleton
Arrows Firecracker Battle Healer
Sparky
Arrows Battle Healer Mirror
Mega Knight
Arrows Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Firecracker Battle Healer Mega Knight
Sparky Mega Knight Giant Skeleton
Sparky Firecracker Mega Knight
Arrows Firecracker Battle Healer Giant Skeleton Sparky Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Battle Healer Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Battle Healer Giant Skeleton Sparky Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Firecracker
Sparky Mega Knight Battle Healer Giant Skeleton
Sparky Mega Knight Arrows Firecracker
Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Battle Healer
Arrows Firecracker Battle Healer Giant Skeleton Mega Knight
Sparky
Mega Knight Arrows Firecracker Battle Healer Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Giant Skeleton Sparky
Arrows Firecracker Battle Healer Mega Knight
Giant Skeleton Mega Knight Battle Healer Sparky
Giant Skeleton Mega Knight Battle Healer Sparky
Giant Skeleton Battle Healer Sparky Mega Knight
Arrows Firecracker
Sparky Battle Healer Giant Skeleton
Giant Skeleton Mega Knight Battle Healer Sparky
Giant Skeleton Mega Knight Firecracker Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Sparky
Firecracker Sparky Mega Knight
Sparky Firecracker Battle Healer Giant Skeleton
Arrows Mega Knight Firecracker Battle Healer Giant Skeleton Sparky
Arrows
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker
Arrows
Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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