My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Dark Prince Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Goblins Zappies
Zap
Goblins Firecracker Zappies Dark Prince
Barbarian Barrel
Goblins Firecracker Zappies Dark Prince Hunter
The Log
Goblins Firecracker Zappies Dark Prince Hunter
Earthquake
Firecracker Zappies
Arrows
Goblins Firecracker Zappies
Royal Delivery
Goblins Firecracker Zappies Dark Prince Hunter
Fireball
Firecracker Zappies Hunter
Poison
Firecracker Zappies Hunter
Lightning
Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Hunter Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Firecracker Zappies Dark Prince Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Zappies Dark Prince
Zappies
Firecracker Rage Dark Prince
Rage
Zappies Dark Prince
Dark Prince
Electro Giant Firecracker Zappies Rage
Hunter
Electro Giant
Dark Prince
The Log

Defense Synergies 1 12

Goblins
Firecracker Zappies Hunter The Log
Firecracker
The Log Goblins Zappies Dark Prince Hunter
Zappies
Goblins Firecracker Electro Giant The Log
Rage
Dark Prince
Firecracker Hunter The Log
Hunter
Goblins Firecracker Dark Prince The Log
Electro Giant
Zappies
The Log
Firecracker Goblins Zappies Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies The Log
Hunter Goblins Firecracker Zappies Dark Prince The Log
Hunter Goblins Zappies Dark Prince
Hunter Goblins Firecracker Zappies Dark Prince
Firecracker Dark Prince The Log
The Log Goblins Firecracker Zappies Dark Prince Hunter
Hunter Firecracker Zappies
Electro Giant The Log
Zappies Hunter Goblins
Goblins Firecracker Zappies Dark Prince Hunter
Goblins Firecracker Zappies Dark Prince Hunter Electro Giant The Log
Hunter Firecracker Zappies
Hunter Zappies Dark Prince The Log
Goblins Firecracker Zappies Dark Prince Hunter The Log
Zappies Hunter
Zappies Hunter Electro Giant The Log
Goblins Firecracker Zappies Dark Prince Hunter
Goblins Firecracker Zappies Dark Prince Hunter The Log
Hunter The Log Firecracker Zappies Dark Prince
Zappies Hunter
Dark Prince Goblins Firecracker Zappies Hunter Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zappies Dark Prince Electro Giant
Firecracker Hunter The Log
Zappies Goblins Dark Prince Hunter The Log
Dark Prince Hunter Zappies The Log
Zappies Dark Prince Hunter
Firecracker Electro Giant Zappies Hunter
Dark Prince Goblins Zappies Hunter
Zappies Dark Prince Hunter
Goblins Firecracker Zappies Dark Prince The Log
Zappies
Zappies Dark Prince Hunter
Dark Prince Electro Giant The Log
Dark Prince Zappies Hunter
Firecracker Zappies Electro Giant
Zappies Electro Giant Goblins Firecracker Dark Prince Hunter The Log
Firecracker Zappies Dark Prince Hunter Electro Giant The Log
Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Electro Giant Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker
Goblins
Firecracker Dark Prince The Log
Firecracker
Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log
Firecracker Dark Prince Hunter The Log
Firecracker Electro Giant The Log
The Log
The Log
The Log
Firecracker Electro Giant The Log Dark Prince Hunter
Firecracker The Log Hunter
The Log
Firecracker The Log
Firecracker Hunter Electro Giant
Firecracker Zappies Electro Giant
Hunter The Log
Firecracker Zappies
Firecracker The Log
Zappies Dark Prince
Firecracker Zappies Hunter
The Log
Firecracker Dark Prince Hunter
The Log Firecracker
Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Zappies The Log
Firecracker Zappies
Firecracker Dark Prince Electro Giant The Log
Firecracker

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