My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Elixir Golem
The Log
Skeletons Cannon Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Mini P.E.K.K.A
Fireball
Cannon Firecracker Elixir Golem
Poison
Cannon Firecracker Elixir Golem
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Cannon Firecracker Elixir Golem Mini P.E.K.K.A Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Elixir Golem Mini P.E.K.K.A Mirror
Elixir Golem
Firecracker Rage Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Firecracker Elixir Golem Mirror Rage
Mirror
Firecracker Elixir Golem Mini P.E.K.K.A
Rage
Elixir Golem Mini P.E.K.K.A Golden Knight
Golden Knight
Rage

Defense Synergies 2 8

Skeletons
Cannon Firecracker Mini P.E.K.K.A
Cannon
Skeletons Mirror Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Cannon Mini P.E.K.K.A Mirror Golden Knight
Elixir Golem
Mini P.E.K.K.A
Skeletons Cannon Firecracker Mirror
Mirror
Cannon Firecracker Mini P.E.K.K.A
Rage
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Mini P.E.K.K.A Skeletons Cannon Firecracker
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Cannon Firecracker
Cannon Firecracker
Cannon Golden Knight
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Mini P.E.K.K.A
Skeletons Cannon Firecracker
Firecracker
Cannon Mini P.E.K.K.A Skeletons
Cannon Firecracker Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Skeletons Cannon Firecracker Mini P.E.K.K.A
Cannon Firecracker Golden Knight
Cannon Firecracker
Mini P.E.K.K.A Cannon
Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A
Firecracker Skeletons
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Cannon
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeletons Cannon Golden Knight
Cannon Firecracker
Skeletons Firecracker Mini P.E.K.K.A Golden Knight
Cannon Firecracker Mini P.E.K.K.A Golden Knight
Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Golden Knight
Mini P.E.K.K.A
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!