My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Mini P.E.K.K.A Battle Ram Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Barbarians Heal Spirit Battle Ram Bandit
The Log
Barbarians Heal Spirit Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Barbarians Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Mini P.E.K.K.A Battle Ram Bandit
Fireball
Barbarians Battle Ram Elixir Collector Bandit
Poison
Barbarians Elixir Collector
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Bandit Archer Queen
Rocket
Barbarians Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mini P.E.K.K.A Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Bandit Mini P.E.K.K.A Battle Ram Barbarians Archer Queen Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Bandit Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Bandit
Barbarians
Heal Spirit
Heal Spirit
Barbarians Mini P.E.K.K.A Battle Ram Bandit
Mini P.E.K.K.A
Arrows Heal Spirit
Battle Ram
Bandit Arrows Heal Spirit Archer Queen
Elixir Collector
Bandit
Battle Ram Arrows Heal Spirit
Archer Queen
Battle Ram

Defense Synergies 0 3

Arrows
Barbarians Mini P.E.K.K.A Bandit
Barbarians
Arrows
Heal Spirit
Mini P.E.K.K.A
Arrows
Battle Ram
Elixir Collector
Bandit
Arrows
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A Bandit
Arrows Barbarians Mini P.E.K.K.A
Arrows Bandit
Arrows
Arrows Barbarians Bandit
Barbarians Mini P.E.K.K.A Archer Queen
Barbarians Mini P.E.K.K.A Bandit
Barbarians Arrows Bandit
Arrows
Barbarians Mini P.E.K.K.A Bandit
Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A Bandit
Barbarians Arrows Mini P.E.K.K.A
Arrows Barbarians Bandit
Arrows Barbarians Bandit
Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Bandit
Bandit Arrows Mini P.E.K.K.A
Barbarians Bandit Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Bandit
Barbarians Mini P.E.K.K.A Bandit
Arrows
Mini P.E.K.K.A Barbarians Bandit
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Bandit
Barbarians
Barbarians Mini P.E.K.K.A
Arrows Barbarians Archer Queen
Barbarians Mini P.E.K.K.A Bandit
Barbarians
Barbarians Mini P.E.K.K.A Archer Queen
Arrows Barbarians Mini P.E.K.K.A Archer Queen
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Mini P.E.K.K.A
Arrows Bandit
Arrows Archer Queen
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Bandit
Arrows
Arrows
Barbarians Bandit
Arrows Archer Queen
Arrows
Mini P.E.K.K.A
Arrows
Arrows Archer Queen
Archer Queen
Archer Queen
Archer Queen
Bandit Archer Queen

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