My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Tesla Skeleton Army Executioner
The Log
Archers Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Skeleton Army Executioner
Fireball
Archers Tesla Hog Rider Skeleton Army Executioner
Poison
Archers Skeleton Army Executioner
Lightning
Tesla Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Tesla Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider
Tesla
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Archers Hog Rider The Log
Hog Rider
Fireball The Log Archers Mini P.E.K.K.A Executioner
Skeleton Army
Executioner
Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Executioner

Defense Synergies 3 13

Archers
Tesla Mini P.E.K.K.A Skeleton Army The Log
Tesla
The Log Archers Fireball Mini P.E.K.K.A Skeleton Army
Fireball
The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Tesla Fireball Skeleton Army Executioner
Hog Rider
Skeleton Army
Archers Tesla Mini P.E.K.K.A Executioner The Log
Executioner
Mini P.E.K.K.A Skeleton Army The Log
The Log
Tesla Fireball Mini P.E.K.K.A Archers Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner The Log
Mini P.E.K.K.A Skeleton Army Tesla Executioner The Log
Tesla Mini P.E.K.K.A Skeleton Army Archers Executioner
Tesla Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Archers Tesla Executioner
Tesla Archers Fireball Executioner
Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Tesla Mini P.E.K.K.A
Archers Skeleton Army Executioner Tesla Fireball The Log
Tesla Executioner Archers Fireball
Tesla Mini P.E.K.K.A Skeleton Army Fireball The Log
Fireball Skeleton Army Executioner Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Fireball Mini P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A Skeleton Army Executioner
Tesla Fireball Archers Skeleton Army Executioner The Log
Executioner The Log Archers Tesla Fireball
Mini P.E.K.K.A Tesla
Skeleton Army Archers Tesla Fireball Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Tesla Fireball
Fireball Archers Tesla Mini P.E.K.K.A Executioner The Log
Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army Executioner
Fireball Executioner Archers Tesla
Mini P.E.K.K.A Skeleton Army Archers Tesla Fireball
Mini P.E.K.K.A Tesla Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Tesla Fireball Executioner
Archers Tesla Fireball Skeleton Army Executioner
Tesla Skeleton Army Archers Fireball Mini P.E.K.K.A Executioner The Log
Executioner Archers Tesla Fireball Mini P.E.K.K.A The Log
Fireball
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Archers Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Archers Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Archers Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army
Fireball Archers Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball

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