My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Clone
Giant Snowball
Hog Rider Skeleton Army Clone
Zap
Firecracker Skeleton Army Clone
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Clone
The Log
Firecracker Hog Rider Skeleton Army Clone
Earthquake
Firecracker Hog Rider Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Clone Boss Bandit
Fireball
Firecracker Hog Rider Wizard Skeleton Army Clone Boss Bandit
Poison
Firecracker Wizard Skeleton Army Clone Boss Bandit
Lightning
Valkyrie Wizard Boss Bandit
Rocket
Valkyrie Hog Rider Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Clone Valkyrie Hog Rider Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Clone

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie
Valkyrie
Hog Rider Firecracker Wizard
Hog Rider
Firecracker Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Clone
Clone
Skeleton Army
The Log
Hog Rider
Boss Bandit

Defense Synergies 2 6

Firecracker
Valkyrie The Log Skeleton Army
Valkyrie
Firecracker Wizard The Log
Hog Rider
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Firecracker Wizard The Log
Clone
The Log
Firecracker Valkyrie Wizard Skeleton Army
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Skeleton Army Firecracker Valkyrie The Log
Skeleton Army Valkyrie
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Firecracker Valkyrie
Firecracker Wizard
Valkyrie The Log
Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Wizard The Log
Firecracker Wizard
Skeleton Army Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army The Log
Wizard Firecracker Valkyrie Skeleton Army
Valkyrie Firecracker Wizard Skeleton Army The Log
Valkyrie Wizard The Log Firecracker
Valkyrie Wizard Skeleton Army Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Firecracker Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Firecracker Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie The Log
Valkyrie Firecracker Wizard The Log
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Skeleton Army
Firecracker Wizard
The Log
Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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