My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Skeleton Dragons Royal Recruits
Zap
Goblins Goblin Giant
Barbarian Barrel
Goblins Royal Recruits
The Log
Goblins Royal Recruits Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Goblins Skeleton Dragons Royal Recruits
Royal Delivery
Goblins Skeleton Dragons Royal Recruits Mini P.E.K.K.A
Fireball
Skeleton Dragons Elixir Collector
Poison
Skeleton Dragons Royal Recruits Elixir Collector
Lightning
Skeleton Dragons Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Mini P.E.K.K.A Skeleton Dragons Elixir Collector Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Arrows Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Arrows Rage Goblin Giant Skeleton Dragons
Elixir Collector
Rage
Mini P.E.K.K.A Goblin Giant
Royal Recruits
Skeleton Dragons
Goblin Giant
Arrows Mini P.E.K.K.A Rage Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A Royal Recruits Goblin Giant

Defense Synergies 0 3

Goblins
Skeleton Dragons
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Skeleton Dragons
Elixir Collector
Rage
Royal Recruits
Goblin Giant
Skeleton Dragons
Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant Skeleton Dragons
Mini P.E.K.K.A Goblins Royal Recruits Skeleton Dragons
Mini P.E.K.K.A Goblins Royal Recruits Skeleton Dragons
Mini P.E.K.K.A Royal Recruits Goblins Skeleton Dragons
Arrows Mini P.E.K.K.A Royal Recruits
Arrows Goblins Skeleton Dragons
Skeleton Dragons Arrows
Arrows Royal Recruits Goblin Giant Skeleton Dragons
Mini P.E.K.K.A Goblins Royal Recruits
Goblins Mini P.E.K.K.A Royal Recruits
Goblins Skeleton Dragons Arrows Royal Recruits Goblin Giant
Arrows Skeleton Dragons
Mini P.E.K.K.A Royal Recruits Skeleton Dragons
Goblins Arrows Mini P.E.K.K.A Royal Recruits Skeleton Dragons
Mini P.E.K.K.A Royal Recruits
Mini P.E.K.K.A Royal Recruits
Goblins Arrows Mini P.E.K.K.A Royal Recruits Skeleton Dragons
Arrows Goblins Royal Recruits Skeleton Dragons
Arrows Royal Recruits Skeleton Dragons
Mini P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Dragons Goblins Arrows Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Recruits Goblins
Arrows Mini P.E.K.K.A Skeleton Dragons
Royal Recruits Goblins Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows Skeleton Dragons Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblins Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Goblins Mini P.E.K.K.A Skeleton Dragons
Royal Recruits Goblin Giant Skeleton Dragons
Mini P.E.K.K.A Royal Recruits
Royal Recruits Arrows Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Skeleton Dragons
Royal Recruits Goblins Mini P.E.K.K.A Goblin Giant Skeleton Dragons
Arrows Mini P.E.K.K.A Royal Recruits Skeleton Dragons
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Skeleton Dragons
Arrows Skeleton Dragons
Arrows Goblin Giant Skeleton Dragons
Arrows Royal Recruits Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Giant
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Goblins Mini P.E.K.K.A
Arrows Royal Recruits Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Royal Recruits Skeleton Dragons
Arrows
Mini P.E.K.K.A Skeleton Dragons
Arrows Mini P.E.K.K.A Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Royal Recruits Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Royal Recruits
Arrows Skeleton Dragons
Arrows
Mini P.E.K.K.A Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Royal Recruits Skeleton Dragons
Royal Recruits Skeleton Dragons
Skeleton Dragons
Royal Recruits Goblin Giant
Skeleton Dragons

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