My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit ロケット砲士 Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight ロケット砲士 Zappies Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

ザップ Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

ロケット砲士 Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Zappies Balloon
ザップ
Fire Spirit ロケット砲士 Zappies Balloon
Barbarian Barrel
Fire Spirit Knight ロケット砲士 Zappies
The Log
Fire Spirit ロケット砲士 Zappies
Earthquake
ロケット砲士 Zappies
Arrows
Fire Spirit ロケット砲士 Zappies
Royal Delivery
Fire Spirit Knight ロケット砲士 Zappies Balloon
Fireball
ロケット砲士 Zappies Balloon
Poison
ロケット砲士 Zappies Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit ザップ ロケット砲士

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit ザップ ロケット砲士 Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit ザップ Knight ロケット砲士 Zappies Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit ザップ Knight ロケット砲士

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
ザップ Knight Balloon
ザップ
ロケット砲士 Balloon Fire Spirit Knight Zappies Mega Knight
Knight
ロケット砲士 Balloon Fire Spirit ザップ Zappies
ロケット砲士
ザップ Knight Zappies Balloon Mega Knight
Zappies
ザップ Knight ロケット砲士 Balloon Mega Knight
Balloon
ザップ Knight Fire Spirit ロケット砲士 Zappies Mega Knight
Lightning
Mega Knight
ザップ ロケット砲士 Zappies Balloon

Defense Synergies 3 9

Fire Spirit
Knight ザップ ロケット砲士
ザップ
Mega Knight Fire Spirit Knight ロケット砲士 Zappies
Knight
Fire Spirit ロケット砲士 ザップ Zappies
ロケット砲士
Knight Fire Spirit ザップ Zappies Mega Knight
Zappies
ザップ Knight ロケット砲士 Mega Knight
Balloon
Lightning
Mega Knight
ザップ ロケット砲士 Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning ザップ Knight ロケット砲士 Zappies
ザップ Knight ロケット砲士 Zappies Mega Knight
Mega Knight Fire Spirit Knight Zappies Lightning
Knight ロケット砲士 Zappies Mega Knight
Lightning ロケット砲士 Mega Knight
Fire Spirit ザップ ロケット砲士 Zappies Mega Knight
Lightning Fire Spirit ザップ ロケット砲士 Zappies
Lightning ザップ Mega Knight
Zappies
Knight Fire Spirit ロケット砲士 Zappies Mega Knight
ザップ Knight ロケット砲士 Zappies Mega Knight
ザップ ロケット砲士 Zappies
Mega Knight Fire Spirit ザップ Knight Zappies Lightning
Fire Spirit Mega Knight ザップ ロケット砲士 Zappies
Knight Zappies Mega Knight
ザップ Zappies Lightning Mega Knight
Mega Knight Knight ロケット砲士 Zappies
Fire Spirit Mega Knight ザップ Knight ロケット砲士 Zappies
ザップ Fire Spirit Knight ロケット砲士 Zappies Mega Knight
Zappies
Mega Knight Fire Spirit Knight ロケット砲士 Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight ザップ Zappies
ザップ Knight ロケット砲士 Lightning Mega Knight
Zappies Mega Knight ザップ Knight Lightning
Lightning Mega Knight ザップ Knight Zappies
Knight Zappies Mega Knight
Fire Spirit ロケット砲士 ザップ Zappies
Knight Zappies Lightning
Mega Knight Knight Zappies
ザップ Lightning Mega Knight Knight ロケット砲士 Zappies
Zappies
Mega Knight Knight Zappies
Lightning Mega Knight ザップ
Lightning Mega Knight Knight Zappies
ロケット砲士 Zappies Mega Knight
Zappies ザップ Knight ロケット砲士 Lightning
Mega Knight ザップ ロケット砲士 Zappies
ザップ
Mega Knight
Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight ロケット砲士
ロケット砲士 ザップ
Lightning
Lightning Knight ロケット砲士
Fire Spirit ザップ ロケット砲士 Mega Knight
ロケット砲士 Fire Spirit ザップ
Fire Spirit ロケット砲士
Fire Spirit ザップ ロケット砲士 Lightning
ザップ ロケット砲士 Lightning
Lightning Fire Spirit
ロケット砲士 Lightning ザップ Knight
Lightning Fire Spirit ザップ ロケット砲士
Lightning Fire Spirit Knight ロケット砲士
Lightning ロケット砲士
Lightning ザップ ロケット砲士
Lightning ザップ ロケット砲士
Lightning ロケット砲士 Mega Knight
Lightning
Lightning
Lightning Fire Spirit ザップ ロケット砲士 Mega Knight
Lightning Fire Spirit ザップ ロケット砲士 Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning ザップ
ザップ ロケット砲士 Fire Spirit Mega Knight
ロケット砲士 ザップ Lightning
Lightning ザップ Mega Knight
Lightning ザップ ロケット砲士
Lightning Fire Spirit ザップ ロケット砲士
ザップ Lightning ロケット砲士 Zappies
Lightning
Lightning ザップ Mega Knight
ザップ Lightning ロケット砲士 Zappies
Mega Knight
ロケット砲士 Lightning
ザップ Lightning Fire Spirit Zappies
Lightning Fire Spirit ザップ ロケット砲士 Zappies
Lightning Knight ロケット砲士 Mega Knight
ザップ ロケット砲士 Lightning
Lightning ザップ
ロケット砲士 Mega Knight
ザップ ロケット砲士 Zappies Lightning
ロケット砲士 ザップ Zappies Lightning
Lightning ザップ ロケット砲士 Mega Knight
Lightning ロケット砲士 Mega Knight
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!