My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
悪い
Versatility
Great!
F2P score
Mediocre

2 problems なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

ザップ Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
ザップ
Bats Guards
Barbarian Barrel
Ice Spirit Guards Magic Archer
The Log
Ice Spirit Guards
Earthquake
Guards
Arrows
Ice Spirit Bats Guards
Royal Delivery
Ice Spirit Bats Guards P.E.K.K.A Magic Archer
Fireball
Magic Archer
Poison
Bats Guards Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit ザップ Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit ザップ Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats ザップ Guards Fireball Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats ザップ Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
ザップ P.E.K.K.A Bats Guards Mega Knight
Bats
Mega Knight Ice Spirit ザップ P.E.K.K.A
ザップ
Ice Spirit Fireball P.E.K.K.A Bats Guards Magic Archer Mega Knight
Fireball
ザップ Magic Archer Mega Knight
Guards
Ice Spirit ザップ
P.E.K.K.A
Ice Spirit ザップ Magic Archer Bats
Magic Archer
P.E.K.K.A ザップ Fireball Mega Knight
Mega Knight
Bats Ice Spirit ザップ Fireball Magic Archer

Defense Synergies 3 15

Ice Spirit
ザップ Bats Fireball Guards P.E.K.K.A Magic Archer Mega Knight
Bats
Ice Spirit ザップ P.E.K.K.A Mega Knight
ザップ
Ice Spirit Fireball Mega Knight Bats Guards P.E.K.K.A Magic Archer
Fireball
ザップ Ice Spirit Mega Knight
Guards
Ice Spirit ザップ Magic Archer
P.E.K.K.A
Ice Spirit Bats ザップ
Magic Archer
Ice Spirit ザップ Guards Mega Knight
Mega Knight
ザップ Ice Spirit Bats Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

ザップ Fireball Magic Archer
P.E.K.K.A Ice Spirit Bats ザップ Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Guards Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Bats ザップ Guards Magic Archer Mega Knight
Bats Ice Spirit ザップ Fireball Magic Archer
ザップ Fireball P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Guards Ice Spirit Mega Knight
Bats Guards ザップ Fireball Magic Archer Mega Knight
Bats ザップ Fireball Magic Archer
P.E.K.K.A Mega Knight Ice Spirit Bats ザップ Fireball Guards
Fireball Mega Knight Ice Spirit Bats ザップ Guards P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Ice Spirit ザップ Fireball P.E.K.K.A Mega Knight
Mega Knight Bats Fireball P.E.K.K.A
Ice Spirit Fireball Mega Knight Bats ザップ Guards Magic Archer
ザップ Ice Spirit Bats Fireball Guards Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Bats Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight ザップ Fireball P.E.K.K.A
Fireball ザップ Magic Archer Mega Knight
Guards P.E.K.K.A Mega Knight Ice Spirit Bats ザップ
Guards P.E.K.K.A Mega Knight Bats ザップ Fireball
P.E.K.K.A Guards Mega Knight
Fireball Ice Spirit Bats ザップ Magic Archer
Guards P.E.K.K.A Bats Fireball
P.E.K.K.A Mega Knight
ザップ P.E.K.K.A Mega Knight Ice Spirit Bats Fireball Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Bats Guards
P.E.K.K.A Mega Knight ザップ Fireball Guards
P.E.K.K.A Mega Knight Fireball Guards
Fireball Magic Archer Mega Knight
Guards Ice Spirit Bats ザップ Fireball P.E.K.K.A Magic Archer
Bats Mega Knight ザップ Fireball P.E.K.K.A Magic Archer
ザップ Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball ザップ Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball ザップ Magic Archer Mega Knight
Fireball Ice Spirit Bats ザップ Magic Archer
Magic Archer
Fireball Ice Spirit ザップ Magic Archer
Fireball ザップ
Bats Fireball Guards
ザップ Fireball Magic Archer
Fireball ザップ Magic Archer
Fireball Magic Archer
Fireball Magic Archer
ザップ Fireball Magic Archer
ザップ Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Bats
ザップ Fireball Magic Archer Mega Knight
ザップ Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
ザップ Fireball
ザップ Ice Spirit Fireball Magic Archer Mega Knight
Fireball ザップ Magic Archer
Fireball ザップ Magic Archer Mega Knight
Fireball ザップ Magic Archer
Bats ザップ Fireball Magic Archer
ザップ Ice Spirit Bats Fireball Guards
Fireball
ザップ Fireball Magic Archer Mega Knight
ザップ Ice Spirit Fireball Magic Archer
P.E.K.K.A Mega Knight
Fireball Magic Archer
ザップ Ice Spirit Bats Fireball Guards Magic Archer
Fireball ザップ Magic Archer
Fireball
Fireball Magic Archer Mega Knight
ザップ Fireball Magic Archer
ザップ Fireball
P.E.K.K.A Mega Knight
ザップ Ice Spirit Bats Fireball Guards Magic Archer
Bats ザップ Fireball Magic Archer
ザップ Fireball Magic Archer Mega Knight
P.E.K.K.A
Fireball Mega Knight

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