My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
悪い
Versatility
Godly!
F2P score
Good

2 problems 5 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions ロケット砲士 Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

ロケット砲士 Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

ロケット砲士 Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
ザップ
Minions ロケット砲士
Barbarian Barrel
ロケット砲士 Wizard
The Log
ロケット砲士 Mini P.E.K.K.A
Earthquake
ロケット砲士
Arrows
Minions ロケット砲士
Royal Delivery
Minions ロケット砲士 Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Minions ロケット砲士 Wizard
Poison
Minions ロケット砲士 Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows ロケット砲士 Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows ロケット砲士 Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions ロケット砲士 Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions ロケット砲士

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Mega Knight
Minions
Mega Knight ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
ロケット砲士
Minions Mini P.E.K.K.A Mirror P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Minions ロケット砲士 Wizard Mirror Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mirror
Arrows ロケット砲士 Mini P.E.K.K.A
P.E.K.K.A
Arrows Minions ロケット砲士 Wizard
Mega Knight
Minions Arrows ロケット砲士 Mini P.E.K.K.A Wizard

Defense Synergies 2 14

Arrows
Mirror Mega Knight Mini P.E.K.K.A P.E.K.K.A
Minions
ロケット砲士 P.E.K.K.A Mega Knight
ロケット砲士
Minions Mini P.E.K.K.A Mirror P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows ロケット砲士 Wizard Mirror
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mirror
Arrows ロケット砲士 Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Minions ロケット砲士 Wizard
Mega Knight
Arrows Minions ロケット砲士 Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions ロケット砲士 Wizard
Mini P.E.K.K.A P.E.K.K.A Minions ロケット砲士 Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minions
Mini P.E.K.K.A P.E.K.K.A Minions ロケット砲士 Mega Knight
Arrows ロケット砲士 Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Minions ロケット砲士 Mega Knight
Minions Arrows ロケット砲士 Wizard
Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Minions
ロケット砲士 Mini P.E.K.K.A Mega Knight
Minions Arrows ロケット砲士 Wizard Mega Knight
Arrows Minions ロケット砲士 Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minions Wizard
Wizard Mega Knight Arrows Minions ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Minions ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Minions ロケット砲士 Wizard
Arrows Wizard Minions ロケット砲士 Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Mega Knight Arrows Minions ロケット砲士 Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows ロケット砲士 Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows ロケット砲士 Wizard Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minions ロケット砲士 Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard ロケット砲士 Mega Knight
Minions ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mega Knight ロケット砲士 Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows ロケット砲士
Arrows ロケット砲士
Arrows
Arrows ロケット砲士
Wizard Arrows ロケット砲士 Mega Knight
Arrows ロケット砲士 Wizard Minions
Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Minions Mini P.E.K.K.A
ロケット砲士 Arrows Wizard
Arrows ロケット砲士 Wizard
ロケット砲士
Arrows Minions ロケット砲士
Arrows ロケット砲士
Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows ロケット砲士 Mini P.E.K.K.A Wizard Mega Knight
Arrows ロケット砲士 Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows ロケット砲士 Wizard Mega Knight
Arrows ロケット砲士 Wizard
Arrows Wizard Mega Knight
Arrows ロケット砲士
Arrows ロケット砲士 Wizard
Minions ロケット砲士 Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows ロケット砲士
P.E.K.K.A Mega Knight
Arrows ロケット砲士 Wizard
Minions
Arrows ロケット砲士 Wizard
Arrows
ロケット砲士 Mini P.E.K.K.A Wizard Mega Knight
Arrows ロケット砲士 Wizard
Arrows
ロケット砲士 P.E.K.K.A Mega Knight
Minions ロケット砲士
ロケット砲士
ロケット砲士 Mega Knight
P.E.K.K.A
ロケット砲士 Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!