My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

ロケット砲士 Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

ロケット砲士 Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

ロケット砲士 Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Cannon Guards Miner
ザップ
Cannon ロケット砲士 Guards
Barbarian Barrel
Cannon ロケット砲士 Guards Executioner
The Log
Cannon ロケット砲士 Guards
Earthquake
Cannon ロケット砲士 Guards
Arrows
ロケット砲士 Guards
Royal Delivery
ロケット砲士 Guards Executioner Miner
Fireball
Cannon ロケット砲士 Executioner
Poison
Cannon ロケット砲士 Guards Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

ロケット砲士 Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

ロケット砲士 Fireball Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon ロケット砲士 Guards Miner Fireball Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon ロケット砲士 Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
ロケット砲士
Miner Mega Knight
Fireball
The Log Miner Mega Knight
Guards
Miner The Log
Executioner
The Log Miner Mega Knight
The Log
Fireball Guards Executioner Miner Mega Knight
Miner
ロケット砲士 Guards Fireball Executioner The Log Mega Knight
Mega Knight
ロケット砲士 Fireball Executioner The Log Miner

Defense Synergies 3 14

Cannon
The Log ロケット砲士 Fireball Guards
ロケット砲士
The Log Cannon Guards Mega Knight
Fireball
The Log Cannon Miner Mega Knight
Guards
Cannon ロケット砲士 Executioner The Log
Executioner
Guards The Log Mega Knight
The Log
Cannon ロケット砲士 Fireball Guards Executioner Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
ロケット砲士 Fireball Executioner The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon ロケット砲士 Fireball Executioner The Log
Cannon ロケット砲士 Executioner The Log Mega Knight
Cannon Mega Knight Executioner
Cannon ロケット砲士 Guards Mega Knight
ロケット砲士 Fireball The Log Mega Knight
Fireball The Log Cannon ロケット砲士 Guards Executioner Mega Knight
Cannon ロケット砲士 Fireball Executioner
Cannon Fireball The Log Mega Knight
Cannon
Guards Cannon ロケット砲士 Miner Mega Knight
Guards Executioner Cannon ロケット砲士 Fireball The Log Mega Knight
Executioner ロケット砲士 Fireball
Cannon Mega Knight Fireball Guards The Log
Fireball Executioner Mega Knight Cannon ロケット砲士 Guards The Log
Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Mega Knight Cannon ロケット砲士 Fireball Executioner
Cannon Fireball Mega Knight ロケット砲士 Guards Executioner The Log
Executioner The Log Cannon ロケット砲士 Fireball Guards Mega Knight
Cannon
Mega Knight Cannon ロケット砲士 Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball ロケット砲士 Executioner The Log Miner Mega Knight
Guards Mega Knight The Log
Guards Mega Knight Fireball The Log
Cannon Guards Executioner Mega Knight
ロケット砲士 Fireball Executioner
Guards Fireball
Mega Knight
Mega Knight ロケット砲士 Fireball The Log
Cannon Guards
Mega Knight Guards
Mega Knight Fireball Guards The Log
Mega Knight Cannon Fireball Guards Executioner
Cannon ロケット砲士 Fireball Executioner Mega Knight
Guards ロケット砲士 Fireball Executioner The Log
Executioner Mega Knight Cannon ロケット砲士 Fireball The Log
Cannon Fireball
Cannon Mega Knight
Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball ロケット砲士 Guards The Log
ロケット砲士 Fireball Executioner The Log Miner
Fireball The Log Miner
ロケット砲士 Fireball Guards The Log
Fireball Executioner ロケット砲士 The Log Mega Knight
ロケット砲士 Fireball Executioner
ロケット砲士 Executioner The Log
Fireball The Log ロケット砲士 Executioner
Fireball The Log Miner ロケット砲士
Fireball Guards
ロケット砲士 Miner Fireball The Log
Fireball ロケット砲士 Executioner
ロケット砲士 Fireball Executioner The Log Miner
ロケット砲士 Fireball
ロケット砲士 Fireball The Log
ロケット砲士 Fireball Executioner The Log
ロケット砲士 Fireball Executioner The Log Mega Knight
Fireball
ロケット砲士 Fireball Executioner The Log Mega Knight
ロケット砲士 Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
ロケット砲士 The Log Fireball Executioner Mega Knight
ロケット砲士 Fireball The Log Miner Executioner
Fireball The Log Miner Mega Knight
Fireball Miner ロケット砲士 The Log
ロケット砲士 Fireball Executioner
ロケット砲士 Fireball Guards
Fireball
Fireball The Log Miner Mega Knight
ロケット砲士 Fireball
Mega Knight
ロケット砲士 Fireball The Log
Fireball Guards
Fireball ロケット砲士 Executioner
The Log Fireball
Fireball Miner ロケット砲士 Executioner Mega Knight
The Log ロケット砲士 Fireball Executioner
Fireball
ロケット砲士 Executioner Mega Knight
ロケット砲士 Fireball Guards The Log
ロケット砲士 Fireball Executioner
ロケット砲士 Fireball Executioner The Log Miner Mega Knight
Fireball ロケット砲士 Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!