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|Entry fee||1 Free entry, then 100|
|Guaranteed prize||700 + 10|
|Top prize||11 000 + 550|
|1 000||at 2 wins|
|×20 Rare||at 4 wins|
|3 000||at 6 wins|
|×5 Epic||at 8 wins|
|10 000||at 10 wins|
|Magic Archer||at 12 wins|
|25 000||for a full challenge|
Draft challenges are not only about luck but also about the right choices.
In the first few hours of the challenge, it is usually easier to win. As the time goes by, the players learn to play with the new card and to counter it, so it gets harder.
It is a card requiring skill and precise placements. But it is a unit with completely new mechanics, so the interactions will be new and the opponent will have a hard time defending it effectively. I'd most definitely pick it!
4 · Legendary Leg. · Arena 11 A11
Ranged ground unit with arrow passing through all the enemies with splash damage. Health and hit speed as a Flying Machine, damage as an Ice Spirit and range as a Royal Giant (roughly). Dies to Fireball and Poison.
The biggest counters – spells. It dies to Fireball!
It is quite fragile, so splash units counter it:
You can use something a bit tanky to distract it:
Good luck in the challenge!