My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Executioner P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Night Witch
Giant Snowball
Witch Night Witch
Zap
Royal Giant Witch Night Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner Night Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Elite Barbarians Wizard Witch Executioner P.E.K.K.A Night Witch
Fireball
Elite Barbarians Wizard Witch Executioner Night Witch
Poison
Wizard Witch Executioner Night Witch
Lightning
Elite Barbarians Wizard Witch Executioner Night Witch
Rocket
Elite Barbarians Wizard Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Night Witch Wizard Witch Executioner Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Night Witch Wizard Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Witch Executioner Night Witch
Elite Barbarians
Rage Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard Night Witch
Witch
Rage Royal Giant P.E.K.K.A
Executioner
Royal Giant P.E.K.K.A
P.E.K.K.A
Wizard Witch Executioner Night Witch
Night Witch
Royal Giant Rage P.E.K.K.A

Defense Synergies 0 2

Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rage
Witch
Executioner
P.E.K.K.A
Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians P.E.K.K.A Witch Executioner Night Witch
Witch P.E.K.K.A Elite Barbarians Executioner Night Witch
Elite Barbarians Witch P.E.K.K.A Night Witch
Elite Barbarians P.E.K.K.A
Executioner Night Witch
Wizard Witch Executioner Night Witch
P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Night Witch
Elite Barbarians Night Witch
Witch Executioner Wizard Night Witch
Executioner Wizard Witch Night Witch
P.E.K.K.A Night Witch Elite Barbarians Wizard Witch
Wizard Executioner Witch P.E.K.K.A Night Witch
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Witch Executioner P.E.K.K.A Night Witch
Elite Barbarians Wizard Witch Executioner Night Witch
Wizard Witch Executioner
P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Witch Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Wizard Executioner
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Night Witch
P.E.K.K.A Elite Barbarians Witch Executioner Night Witch
Wizard Executioner Witch
P.E.K.K.A Elite Barbarians Witch Night Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Witch Executioner Night Witch
Wizard Witch Executioner
Elite Barbarians Witch Executioner P.E.K.K.A Night Witch
Executioner Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Wizard Executioner
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Elite Barbarians Night Witch
Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Night Witch
Wizard Executioner
Wizard Witch
Night Witch
Wizard
Wizard Witch Executioner
Witch
Wizard Witch Executioner
Wizard Witch
Elite Barbarians Wizard Witch Executioner Night Witch
Wizard Witch
Elite Barbarians Night Witch
Wizard Night Witch
P.E.K.K.A
Wizard
Witch Night Witch
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Witch
Witch Executioner
Witch Executioner

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