My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Knight Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Bandit Electro Wizard Inferno Dragon
Fireball
Bandit Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Knight Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Bandit Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Bandit Inferno Dragon
Zap
Electro Wizard Bats Knight Poison Bandit Mega Knight
Knight
Bats Zap Poison Electro Wizard
Poison
Zap Knight Mega Knight
Bandit
Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Knight Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Poison Bandit Electro Wizard

Defense Synergies 4 17

Bats
Knight Zap Bandit Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Poison Bandit Inferno Dragon
Knight
Bats Electro Wizard Zap Poison
Poison
Zap Knight Electro Wizard Mega Knight
Bandit
Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Knight Bats Poison Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Poison Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Inferno Dragon Bats Zap Knight Bandit Electro Wizard Mega Knight
Mega Knight Bats Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Knight Bandit Electro Wizard Mega Knight
Poison Mega Knight
Bats Zap Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Poison
Zap Poison Bandit Electro Wizard Mega Knight
Inferno Dragon
Knight Bandit Electro Wizard Mega Knight
Bats Poison Electro Wizard Zap Knight Bandit Mega Knight
Inferno Dragon Bats Zap Poison Electro Wizard
Mega Knight Bats Zap Knight Bandit Electro Wizard
Mega Knight Bats Zap Poison Electro Wizard
Inferno Dragon Knight Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Knight Poison Electro Wizard
Mega Knight Bats Zap Knight Bandit Electro Wizard
Zap Poison Bats Knight Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Knight Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Knight Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Knight Bandit Electro Wizard
Knight Bandit Inferno Dragon Mega Knight
Poison Bats Zap Electro Wizard
Bats Knight Bandit Electro Wizard
Mega Knight Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Knight Poison Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Mega Knight Zap Poison Electro Wizard
Mega Knight Knight Bandit
Mega Knight
Electro Wizard Bats Zap Knight Poison Inferno Dragon
Bats Poison Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Knight Poison
Poison Zap Mega Knight
Poison Bats Zap
Poison
Poison Zap
Poison Zap Bandit
Bats Poison Electro Wizard
Poison Zap Knight Bandit Electro Wizard
Poison Zap
Poison Knight Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit Mega Knight
Poison
Bats
Zap Poison Bandit Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Inferno Dragon
Poison Zap Bandit Electro Wizard
Zap Poison Bandit Mega Knight
Poison Zap Bandit
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap Bandit Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Bats Bandit
Poison Zap Electro Wizard
Poison Knight Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard Mega Knight

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