My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A Miner
Fireball
Minions Goblin Gang Elite Barbarians
Poison
Minions Goblin Gang
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Miner Mini P.E.K.K.A Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Minions Royal Giant Mini P.E.K.K.A The Log
Minions
Royal Giant Miner Zap Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Miner Royal Giant Mini P.E.K.K.A
Royal Giant
Minions Miner Zap Goblin Gang Elite Barbarians The Log
Elite Barbarians
Zap Minions Royal Giant The Log
Mini P.E.K.K.A
Zap Minions Goblin Gang The Log
The Log
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A Miner
Miner
Zap Minions Goblin Gang Royal Giant The Log

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Minions Goblin Gang Elite Barbarians The Log Miner
Minions
Zap The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log Miner
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Elite Barbarians
The Log
Mini P.E.K.K.A Zap Minions Goblin Gang Elite Barbarians Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Elite Barbarians Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minions Goblin Gang
Elite Barbarians Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Minions
Minions Zap Goblin Gang
Zap The Log
Mini P.E.K.K.A Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Miner
Minions Goblin Gang Zap The Log
Minions Zap Goblin Gang
Mini P.E.K.K.A Zap Minions Goblin Gang Elite Barbarians The Log
Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log
Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Minions Goblin Gang Elite Barbarians The Log
Zap The Log Minions
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Minions Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log Miner
Goblin Gang Zap Minions Elite Barbarians Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Minions Elite Barbarians Mini P.E.K.K.A The Log
Goblin Gang
Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Zap Minions Mini P.E.K.K.A The Log
Minions Zap Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Miner Zap
Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A
Miner Zap The Log
Zap
Elite Barbarians The Log Miner
Minions
Zap Elite Barbarians The Log
Zap The Log
The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log Miner
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Elite Barbarians Zap
Zap Minions
Elite Barbarians Mini P.E.K.K.A
Zap The Log Miner
Zap
The Log
Zap Minions Goblin Gang
Zap
The Log
Miner Goblin Gang Mini P.E.K.K.A
The Log Zap
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log Miner

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