My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Barbarians Goblin Hut Witch
Zap
Goblins Minions Goblin Hut Witch
Barbarian Barrel
Goblins Barbarians Goblin Hut Wizard Barbarian Hut Witch
The Log
Goblins Barbarians Goblin Hut Barbarian Hut Witch
Earthquake
Barbarians Goblin Hut Barbarian Hut Witch
Arrows
Goblins Minions Goblin Hut Witch
Royal Delivery
Goblins Minions Barbarians Goblin Hut Wizard Witch
Fireball
Minions Barbarians Goblin Hut Wizard Barbarian Hut Witch
Poison
Minions Barbarians Goblin Hut Wizard Barbarian Hut Witch
Lightning
Goblin Hut Wizard Barbarian Hut Witch
Rocket
Barbarians Goblin Hut Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Fireball Barbarians Goblin Hut Wizard Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Minions Fireball Barbarians

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Barbarian Hut
Barbarians
Fireball
Goblin Hut
Barbarian Hut
Wizard
Barbarian Hut
Minions Goblin Hut
Witch

Defense Synergies 1 5

Goblins
Wizard
Minions
Barbarian Hut
Barbarians
Fireball
Goblin Hut Barbarian Hut
Goblin Hut
Fireball Wizard Barbarian Hut
Wizard
Goblins Goblin Hut
Barbarian Hut
Minions Fireball Goblin Hut
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball Goblin Hut Wizard
Barbarians Barbarian Hut Goblins Minions Goblin Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch Goblins Minions
Barbarians Goblin Hut Barbarian Hut Witch Goblins Minions
Barbarians Fireball
Fireball Goblins Minions
Minions Fireball Goblin Hut Wizard Barbarian Hut Witch
Barbarian Hut Barbarians Fireball
Barbarians Barbarian Hut Witch Goblins Minions Goblin Hut
Goblins Barbarians
Goblins Minions Barbarians Witch Fireball Goblin Hut Wizard
Minions Fireball Goblin Hut Wizard Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Minions Fireball Wizard Witch
Fireball Wizard Barbarian Hut Goblins Minions Barbarians Goblin Hut Witch
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut
Barbarians Wizard Barbarian Hut Goblins Minions Fireball Goblin Hut Witch
Fireball Goblins Minions Barbarians Goblin Hut Wizard Barbarian Hut Witch
Wizard Witch Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Wizard Goblins Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblins Fireball Goblin Hut Witch
Fireball Wizard
Barbarians Goblins Minions Goblin Hut Barbarian Hut Witch
Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Witch
Fireball Wizard Minions Goblin Hut Witch
Goblins Minions Barbarians Fireball Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Goblins Minions Barbarians Fireball Goblin Hut Barbarian Hut Witch
Witch Barbarians Goblin Hut Barbarian Hut
Minions Barbarians Goblin Hut Witch
Barbarians Fireball
Barbarians Fireball Wizard Barbarian Hut Witch
Wizard Barbarians Fireball Barbarian Hut Witch
Barbarians Goblin Hut Witch Goblins Minions Fireball Barbarian Hut
Minions Barbarians Fireball Goblin Hut Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball
Fireball Goblin Hut Barbarian Hut
Barbarians Fireball Barbarian Hut
Fireball Wizard
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard Barbarian Hut
Fireball Wizard
Goblins Minions Fireball
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut Barbarian Hut
Minions Fireball
Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut Witch
Fireball Goblin Hut Wizard Barbarian Hut
Fireball
Minions
Fireball Wizard
Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Barbarians Fireball Barbarian Hut
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Goblin Hut Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball Goblin Hut Barbarian Hut Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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