My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Night Witch
Giant Snowball
Minions Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Executioner Electro Wizard Night Witch
The Log
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Executioner Electro Wizard Night Witch
Fireball
Minions Executioner Electro Wizard Night Witch
Poison
Minions Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Electro Wizard Night Witch Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Electro Wizard Minions Executioner Night Witch
Minions
Giant Rage Zap
Giant
Zap Minions Rage Night Witch Tornado Executioner Electro Wizard
Rage
Minions Giant Electro Wizard Night Witch
Tornado
Zap Executioner Giant Night Witch
Executioner
Tornado Zap Giant
Electro Wizard
Zap Giant Rage
Night Witch
Giant Zap Rage Tornado

Defense Synergies 2 7

Zap
Electro Wizard Minions Tornado Executioner Night Witch
Minions
Zap Electro Wizard
Giant
Rage
Tornado
Executioner Zap Electro Wizard
Executioner
Tornado Zap
Electro Wizard
Zap Minions Tornado Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
Zap Minions Executioner Electro Wizard Night Witch
Tornado Minions Executioner Electro Wizard Night Witch
Night Witch Minions Electro Wizard
Tornado
Tornado Zap Minions Executioner Electro Wizard Night Witch
Minions Tornado Electro Wizard Zap Executioner Night Witch
Zap Electro Wizard
Minions Tornado Night Witch
Tornado Electro Wizard Night Witch
Minions Executioner Electro Wizard Zap Tornado Night Witch
Minions Executioner Zap Tornado Electro Wizard Night Witch
Night Witch Zap Minions Electro Wizard
Executioner Zap Minions Tornado Electro Wizard Night Witch
Electro Wizard
Tornado Zap Electro Wizard
Minions Tornado Executioner Electro Wizard Night Witch
Zap Minions Tornado Executioner Electro Wizard Night Witch
Zap Tornado Executioner Minions Electro Wizard
Tornado Electro Wizard
Minions Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Executioner
Zap Minions Electro Wizard
Zap Tornado Electro Wizard Night Witch
Executioner Night Witch
Executioner Zap Minions Tornado Electro Wizard
Minions Electro Wizard Night Witch
Zap Electro Wizard Minions Tornado
Minions
Zap Tornado Electro Wizard
Executioner Night Witch
Executioner
Electro Wizard Zap Minions Tornado Executioner Night Witch
Minions Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Tornado Electro Wizard Night Witch
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Tornado
Minions Night Witch
Zap Executioner Electro Wizard
Zap Tornado
Minions Night Witch
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard Night Witch
Zap Electro Wizard Minions
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Minions Night Witch
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner
Zap Minions Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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