My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Fire Spirit Archers Goblin Gang Miner
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Archers Knight Goblin Gang
The Log
Fire Spirit Ice Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Ice Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Archers Knight Goblin Gang P.E.K.K.A Miner
Fireball
Archers Goblin Gang
Poison
Archers Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Knight Goblin Gang Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Knight
Ice Spirit
Zap Knight P.E.K.K.A Archers Miner
Zap
Ice Spirit P.E.K.K.A Miner Fire Spirit Archers Knight
Archers
Knight Ice Spirit Zap P.E.K.K.A Miner
Knight
Ice Spirit Archers Goblin Gang Fire Spirit Zap Miner
Goblin Gang
Knight Miner P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Goblin Gang
Miner
Fire Spirit Zap Goblin Gang Ice Spirit Archers Knight

Defense Synergies 5 16

Fire Spirit
Knight Ice Spirit Zap P.E.K.K.A
Ice Spirit
Zap Goblin Gang Fire Spirit Archers Knight P.E.K.K.A Miner
Zap
Ice Spirit Fire Spirit Archers Knight Goblin Gang P.E.K.K.A Miner
Archers
Knight Ice Spirit Zap Goblin Gang P.E.K.K.A
Knight
Fire Spirit Archers Goblin Gang Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Archers P.E.K.K.A Miner
P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Goblin Gang
Miner
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Ice Spirit Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Fire Spirit Archers Knight
P.E.K.K.A Knight Goblin Gang
P.E.K.K.A
Goblin Gang Fire Spirit Zap Archers
Fire Spirit Ice Spirit Zap Archers Goblin Gang
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Fire Spirit Ice Spirit Archers Miner
Archers Goblin Gang Zap Knight
Zap Archers Goblin Gang
P.E.K.K.A Fire Spirit Ice Spirit Zap Knight Goblin Gang
Fire Spirit Ice Spirit Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Ice Spirit Zap Goblin Gang P.E.K.K.A
Knight Goblin Gang P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Knight Goblin Gang
Zap Fire Spirit Ice Spirit Archers Knight
P.E.K.K.A
Goblin Gang Fire Spirit Archers Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Knight Goblin Gang Miner
Goblin Gang P.E.K.K.A Ice Spirit Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang
Fire Spirit Ice Spirit Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang
Archers
Goblin Gang Ice Spirit Zap Archers Knight P.E.K.K.A
Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Fire Spirit Zap
Fire Spirit Ice Spirit Zap
Fire Spirit Archers
Fire Spirit Ice Spirit Zap
Miner Zap
Fire Spirit Goblin Gang
Miner Zap Knight
Fire Spirit Zap Archers
Fire Spirit Knight Miner
Zap
Zap
Fire Spirit Zap Archers
Fire Spirit Zap Miner
Zap
Zap Fire Spirit Ice Spirit
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap Archers
Zap Ice Spirit
Zap Miner
Zap Ice Spirit
P.E.K.K.A
Zap Fire Spirit Ice Spirit Archers Goblin Gang
Fire Spirit Zap Archers
Miner Knight Goblin Gang
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Goblin Gang
Zap
Zap Miner

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