My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Golem Princess Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Cannon Cart Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Barbarians Princess
Zap
Cannon Cart Princess Bandit
Barbarian Barrel
Barbarians Cannon Cart Princess Ice Wizard Bandit
The Log
Barbarians Cannon Cart Princess Bandit
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Cannon Cart Princess Ice Wizard Bandit
Fireball
Barbarians Cannon Cart Princess Ice Wizard Bandit
Poison
Barbarians Princess Ice Wizard
Lightning
Cannon Cart Ice Wizard Bandit
Rocket
Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Princess Ice Wizard Bandit Barbarians Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Princess Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Cannon Cart Golem Princess Ice Wizard Bandit
Barbarians
Tornado
Zap Cannon Cart Golem Princess Ice Wizard
Cannon Cart
Zap Golem Tornado Bandit
Golem
Cannon Cart Zap Tornado Ice Wizard Bandit
Princess
Zap Tornado
Ice Wizard
Zap Tornado Golem Bandit
Bandit
Zap Cannon Cart Golem Ice Wizard

Defense Synergies 1 14

Zap
Barbarians Tornado Cannon Cart Princess Ice Wizard Bandit
Barbarians
Zap
Tornado
Ice Wizard Zap Cannon Cart Princess
Cannon Cart
Zap Tornado Princess Ice Wizard Bandit
Golem
Princess
Zap Tornado Cannon Cart Ice Wizard Bandit
Ice Wizard
Tornado Zap Cannon Cart Princess Bandit
Bandit
Zap Cannon Cart Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Barbarians Zap Cannon Cart Ice Wizard Bandit
Barbarians Tornado Cannon Cart Ice Wizard Bandit
Barbarians Cannon Cart Ice Wizard Bandit
Barbarians Tornado Princess
Tornado Zap Cannon Cart Ice Wizard Bandit
Tornado Zap Princess Ice Wizard
Zap Barbarians Cannon Cart Bandit
Barbarians Tornado Princess Ice Wizard
Tornado Barbarians Cannon Cart Ice Wizard Bandit
Barbarians Ice Wizard Zap Tornado Cannon Cart Princess Bandit
Zap Tornado Princess Ice Wizard
Barbarians Zap Cannon Cart Ice Wizard Bandit
Zap Barbarians Tornado Cannon Cart Princess
Barbarians Cannon Cart Bandit
Barbarians Tornado Zap Bandit
Barbarians Tornado Cannon Cart
Zap Barbarians Tornado Cannon Cart Ice Wizard Bandit
Zap Tornado Barbarians Cannon Cart Princess Ice Wizard Bandit
Barbarians Tornado Cannon Cart
Barbarians Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Cannon Cart Bandit
Bandit Zap Cannon Cart
Barbarians Bandit Zap Cannon Cart
Zap Barbarians Tornado Cannon Cart Bandit
Barbarians Cannon Cart Bandit
Zap Tornado Princess Ice Wizard
Barbarians Cannon Cart Ice Wizard Bandit
Barbarians Cannon Cart
Zap Barbarians Tornado Cannon Cart Bandit
Barbarians
Barbarians Cannon Cart
Zap Barbarians Tornado
Barbarians Cannon Cart Bandit
Barbarians Cannon Cart Princess
Barbarians Zap Tornado Cannon Cart
Zap Barbarians Cannon Cart Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Tornado Princess Ice Wizard Bandit
Cannon Cart Bandit
Cannon Cart Barbarians
Zap
Zap Tornado Princess Ice Wizard
Tornado Princess
Zap Tornado Princess Ice Wizard
Zap Tornado Bandit
Tornado
Zap Tornado Cannon Cart Princess Bandit
Zap Tornado Princess
Cannon Cart Princess Bandit
Cannon Cart Princess Bandit
Princess Zap Cannon Cart
Zap Cannon Cart Princess Bandit
Cannon Cart Princess Bandit
Tornado
Zap Princess Bandit
Zap Tornado Princess
Tornado Princess
Tornado
Zap Barbarians Cannon Cart
Zap Tornado Princess Ice Wizard
Zap Tornado Princess Ice Wizard Bandit
Zap Tornado Princess Bandit
Zap Tornado Bandit
Zap Tornado Princess Ice Wizard
Zap
Zap Bandit
Zap Princess
Princess
Zap Barbarians Cannon Cart Princess Bandit
Zap Tornado Princess Ice Wizard
Cannon Cart Princess
Zap Princess
Zap Tornado
Cannon Cart
Zap Tornado Princess
Zap Tornado Princess
Zap Tornado Cannon Cart Princess Bandit

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