My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Baby Dragon Witch Miner
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Miner
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Miner Fireball Baby Dragon Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Miner Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon Miner
Wizard
Miner
Goblin Barrel
Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Goblin Barrel Witch Miner
Witch
Baby Dragon Miner
Miner
Fireball Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 0 4

Barbarians
Skeleton Army
Fireball
Miner
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Wizard
Baby Dragon
Witch
Witch
Baby Dragon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Baby Dragon
Fireball Wizard Baby Dragon Witch
Barbarians Fireball Baby Dragon
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Miner
Barbarians Skeleton Army Witch Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Barbarians Skeleton Army Fireball Wizard Witch
Fireball Wizard Skeleton Army Barbarians Baby Dragon Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Wizard Fireball Skeleton Army Witch
Fireball Barbarians Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians Fireball
Barbarians
Wizard Skeleton Army Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch
Fireball Wizard Baby Dragon Miner
Barbarians Skeleton Army Witch
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Witch
Fireball Wizard Baby Dragon Witch
Skeleton Army Barbarians Fireball Witch
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army Baby Dragon Witch
Witch Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard Witch
Wizard Barbarians Fireball Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Fireball Baby Dragon
Barbarians Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Miner Wizard
Fireball
Miner Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Miner Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Barbarians Fireball Skeleton Army Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Miner Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Miner

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