My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Sparky
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Skeleton Army Electro Wizard Sparky
The Log
Spear Goblins Skeleton Army Sparky
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Skeleton Army Baby Dragon Electro Wizard Sparky
Fireball
Skeleton Army Baby Dragon Electro Wizard Sparky
Poison
Spear Goblins Skeleton Army Electro Wizard Sparky
Lightning
Baby Dragon Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Baby Dragon Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Skeleton Army Baby Dragon Freeze Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Skeleton Army Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Sparky Mega Knight
Rage
Sparky Electro Wizard
Skeleton Army
Sparky
Baby Dragon
Spear Goblins Electro Wizard Sparky Mega Knight
Freeze
Electro Wizard
Rage Baby Dragon Sparky Mega Knight
Sparky
Rage Spear Goblins Skeleton Army Baby Dragon Electro Wizard
Mega Knight
Spear Goblins Baby Dragon Electro Wizard

Defense Synergies 0 12

Spear Goblins
Skeleton Army Baby Dragon Electro Wizard Mega Knight
Rage
Skeleton Army
Spear Goblins Freeze Electro Wizard Sparky
Baby Dragon
Spear Goblins Mega Knight
Freeze
Skeleton Army Electro Wizard Sparky Mega Knight
Electro Wizard
Spear Goblins Skeleton Army Freeze Mega Knight
Sparky
Skeleton Army Freeze
Mega Knight
Spear Goblins Baby Dragon Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Electro Wizard Sparky
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Freeze Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Freeze Spear Goblins Baby Dragon Electro Wizard Mega Knight
Electro Wizard Spear Goblins Baby Dragon Freeze
Baby Dragon Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Spear Goblins Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Spear Goblins Baby Dragon Freeze Mega Knight
Spear Goblins Baby Dragon Electro Wizard
Skeleton Army Sparky Mega Knight Freeze Electro Wizard
Skeleton Army Sparky Mega Knight Baby Dragon Freeze Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Freeze Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeleton Army Electro Wizard
Mega Knight Spear Goblins Skeleton Army Baby Dragon Electro Wizard
Baby Dragon Freeze Spear Goblins Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Spear Goblins Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Electro Wizard Sparky
Electro Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Electro Wizard Sparky
Skeleton Army Mega Knight Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Baby Dragon Freeze Electro Wizard
Skeleton Army Sparky Spear Goblins Electro Wizard
Mega Knight Skeleton Army Sparky
Freeze Electro Wizard Mega Knight Spear Goblins Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Sparky
Skeleton Army Baby Dragon Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Spear Goblins Baby Dragon Freeze
Mega Knight Baby Dragon Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Sparky
Baby Dragon Electro Wizard
Baby Dragon Sparky
Freeze Sparky
Baby Dragon Sparky Mega Knight
Spear Goblins Baby Dragon Freeze
Baby Dragon Sparky
Baby Dragon Freeze
Electro Wizard Sparky
Electro Wizard Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Freeze
Baby Dragon Sparky
Spear Goblins Baby Dragon Sparky
Baby Dragon Sparky Mega Knight
Freeze Sparky
Sparky
Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Sparky
Baby Dragon
Freeze Baby Dragon Sparky Mega Knight
Baby Dragon Electro Wizard Sparky
Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Baby Dragon Electro Wizard Sparky
Electro Wizard Freeze
Sparky
Sparky Mega Knight
Freeze Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Spear Goblins Skeleton Army Freeze
Baby Dragon Electro Wizard
Freeze
Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon
Sparky
Sparky Mega Knight
Baby Dragon Freeze Electro Wizard Sparky
Electro Wizard
Baby Dragon Freeze Electro Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: