My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Tombstone Goblin Hut Ram Rider
Zap
Minions Mortar Tombstone Goblin Hut Inferno Tower Ram Rider
Barbarian Barrel
Mortar Tombstone Goblin Hut Inferno Tower Wizard Royal Ghost
The Log
Tombstone Goblin Hut Ram Rider
Earthquake
Mortar Tombstone Goblin Hut Inferno Tower
Arrows
Minions Tombstone Goblin Hut
Royal Delivery
Minions Goblin Hut Wizard Royal Ghost Ram Rider
Fireball
Minions Mortar Tombstone Goblin Hut Inferno Tower Wizard Ram Rider
Poison
Minions Mortar Tombstone Goblin Hut Inferno Tower Wizard
Lightning
Mortar Tombstone Goblin Hut Inferno Tower Wizard Ram Rider
Rocket
Mortar Goblin Hut Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Royal Ghost Mortar Goblin Hut Inferno Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tombstone Royal Ghost Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Ram Rider
Mortar
Minions Goblin Hut Ram Rider
Tombstone
Goblin Hut
Mortar Royal Ghost Ram Rider
Inferno Tower
Wizard
Royal Ghost Ram Rider
Royal Ghost
Goblin Hut Wizard Ram Rider
Ram Rider
Minions Mortar Goblin Hut Wizard Royal Ghost

Defense Synergies 0 14

Minions
Mortar Tombstone Inferno Tower Ram Rider
Mortar
Minions Goblin Hut Inferno Tower Wizard
Tombstone
Minions Wizard Ram Rider
Goblin Hut
Mortar Inferno Tower Wizard Royal Ghost
Inferno Tower
Minions Mortar Goblin Hut Royal Ghost
Wizard
Mortar Tombstone Goblin Hut Royal Ghost
Royal Ghost
Goblin Hut Inferno Tower Wizard
Ram Rider
Minions Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Tombstone Goblin Hut Inferno Tower Wizard Ram Rider
Inferno Tower Minions Mortar Tombstone Goblin Hut Ram Rider
Mortar Goblin Hut Inferno Tower Ram Rider Minions Tombstone
Goblin Hut Inferno Tower Minions Mortar Tombstone Ram Rider
Tombstone
Minions Royal Ghost
Minions Inferno Tower Ram Rider Mortar Tombstone Goblin Hut Wizard
Inferno Tower Ram Rider
Inferno Tower Minions Mortar Tombstone Goblin Hut
Inferno Tower Royal Ghost
Minions Tombstone Goblin Hut Wizard Royal Ghost Ram Rider
Minions Inferno Tower Goblin Hut Wizard Ram Rider
Mortar Tombstone Goblin Hut Inferno Tower Minions Wizard Ram Rider
Wizard Minions Mortar Tombstone Goblin Hut Royal Ghost
Inferno Tower Mortar Tombstone Goblin Hut Ram Rider
Inferno Tower Mortar Goblin Hut Ram Rider
Wizard Minions Mortar Tombstone Goblin Hut Inferno Tower
Mortar Tombstone Minions Goblin Hut Wizard Royal Ghost Ram Rider
Mortar Wizard Minions Tombstone Goblin Hut Royal Ghost Ram Rider
Mortar Goblin Hut Inferno Tower Ram Rider
Wizard Royal Ghost Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Hut Inferno Tower Royal Ghost
Mortar Wizard Royal Ghost
Tombstone Minions Goblin Hut Inferno Tower Ram Rider
Inferno Tower Ram Rider
Inferno Tower Tombstone Goblin Hut Ram Rider
Wizard Minions Goblin Hut Ram Rider
Minions Tombstone Goblin Hut Inferno Tower Ram Rider
Inferno Tower
Minions Mortar Tombstone Goblin Hut Inferno Tower
Inferno Tower Tombstone Goblin Hut
Minions Tombstone Goblin Hut Inferno Tower
Tombstone Inferno Tower Wizard Ram Rider
Wizard
Tombstone Goblin Hut Inferno Tower Minions Mortar
Minions Goblin Hut Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Royal Ghost Ram Rider
Goblin Hut
Wizard Mortar
Wizard Minions Ram Rider
Mortar Wizard
Wizard Ram Rider
Mortar Wizard Ram Rider
Minions
Mortar Wizard Ram Rider
Wizard
Mortar Goblin Hut
Minions Mortar
Mortar Goblin Hut
Mortar Goblin Hut Wizard
Mortar Goblin Hut Wizard
Mortar
Minions
Mortar Wizard
Mortar Wizard
Minions
Wizard
Mortar
Mortar Wizard
Mortar Wizard Royal Ghost Ram Rider
Mortar Wizard Ram Rider
Mortar
Wizard
Minions Goblin Hut Wizard
Mortar Wizard
Wizard
Minions Tombstone Goblin Hut
Wizard Ram Rider
Wizard
Mortar Wizard
Minions
Mortar Royal Ghost

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