My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Clone
Fireball
Minion Horde Wizard Skeleton Army Clone
Poison
Minion Horde Wizard Skeleton Army Clone
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Clone Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Minion Horde Wizard Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Valkyrie Minion Horde

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone Golem
Valkyrie
Wizard
Wizard
Valkyrie Golem Mega Knight
Rocket
Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Minion Horde
Golem
Clone Minion Horde Wizard Rocket
Mega Knight
Minion Horde Wizard

Defense Synergies 0 3

Minion Horde
Valkyrie
Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard
Clone
Golem
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Valkyrie Mega Knight
Minion Horde Rocket Skeleton Army Mega Knight Valkyrie
Minion Horde Skeleton Army Valkyrie Mega Knight
Valkyrie Rocket Skeleton Army Mega Knight
Skeleton Army Valkyrie Mega Knight
Minion Horde Rocket Wizard
Rocket Valkyrie Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Skeleton Army Wizard Mega Knight
Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Mega Knight Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Rocket Skeleton Army Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Skeleton Army
Mega Knight Minion Horde Valkyrie Wizard Skeleton Army
Valkyrie Wizard Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Wizard Rocket Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie Rocket
Valkyrie Rocket Skeleton Army Mega Knight Minion Horde
Minion Horde Valkyrie Skeleton Army Mega Knight
Wizard Rocket Minion Horde
Rocket Skeleton Army Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Rocket Mega Knight Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Rocket Skeleton Army Mega Knight Valkyrie
Rocket Skeleton Army Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Valkyrie Rocket
Valkyrie Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Valkyrie Rocket
Wizard Rocket Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Valkyrie Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Mega Knight
Rocket Valkyrie Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Mega Knight
Rocket Wizard
Minion Horde Rocket Skeleton Army
Rocket Wizard
Minion Horde Valkyrie Wizard Rocket Mega Knight
Wizard
Rocket
Minion Horde Mega Knight
Minion Horde Rocket
Rocket
Rocket Mega Knight

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