My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard Hunter Electro Wizard
The Log
Hunter
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Fireball
Minion Horde Wizard Baby Dragon Hunter Electro Wizard
Poison
Minion Horde Wizard Hunter Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Baby Dragon Hunter Electro Wizard Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Baby Dragon Hunter

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Valkyrie
Wizard Baby Dragon Hunter Electro Wizard
Wizard
Valkyrie Rage Mega Knight
Rage
Minion Horde Wizard Electro Wizard
Baby Dragon
Valkyrie Electro Wizard Mega Knight
Hunter
Valkyrie Mega Knight
Electro Wizard
Valkyrie Rage Baby Dragon Mega Knight
Mega Knight
Minion Horde Wizard Baby Dragon Hunter Electro Wizard

Defense Synergies 0 10

Minion Horde
Valkyrie
Wizard Baby Dragon Hunter Electro Wizard
Wizard
Valkyrie Electro Wizard Mega Knight
Rage
Baby Dragon
Valkyrie Mega Knight
Hunter
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Hunter Mega Knight
Mega Knight
Wizard Baby Dragon Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon Electro Wizard
Minion Horde Hunter Valkyrie Electro Wizard Mega Knight
Minion Horde Hunter Mega Knight Valkyrie Electro Wizard
Minion Horde Hunter Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Baby Dragon Hunter Electro Wizard Mega Knight
Minion Horde Hunter Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard Mega Knight
Minion Horde Hunter
Minion Horde Valkyrie Hunter Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Wizard Baby Dragon Hunter Mega Knight
Minion Horde Hunter Wizard Baby Dragon Electro Wizard
Minion Horde Hunter Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Hunter Electro Wizard
Minion Horde Hunter Electro Wizard Mega Knight
Minion Horde Hunter Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Hunter Electro Wizard
Mega Knight Minion Horde Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Valkyrie Wizard Baby Dragon Hunter Electro Wizard Mega Knight
Hunter Electro Wizard
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Valkyrie Wizard Baby Dragon Hunter Mega Knight
Mega Knight Minion Horde Valkyrie Hunter Electro Wizard
Valkyrie Hunter Mega Knight Minion Horde Electro Wizard
Minion Horde Valkyrie Hunter Mega Knight
Wizard Minion Horde Baby Dragon Hunter Electro Wizard
Minion Horde Valkyrie Hunter Electro Wizard
Mega Knight Minion Horde Valkyrie Hunter
Minion Horde Electro Wizard Mega Knight Valkyrie Baby Dragon
Minion Horde
Mega Knight Minion Horde Valkyrie Hunter
Mega Knight Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Wizard Hunter
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Electro Wizard Minion Horde Valkyrie Baby Dragon Hunter
Valkyrie Mega Knight Minion Horde Wizard Baby Dragon Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Minion Horde Baby Dragon
Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon Hunter
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Hunter
Wizard
Minion Horde Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon Hunter
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Hunter
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Hunter Electro Wizard Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Hunter Mega Knight
Minion Horde
Wizard Baby Dragon Hunter Electro Wizard
Wizard Baby Dragon Mega Knight
Baby Dragon
Minion Horde Wizard Baby Dragon Hunter Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Hunter Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Minion Horde Electro Wizard
Wizard Baby Dragon Hunter Electro Wizard
Minion Horde Valkyrie Wizard Baby Dragon Hunter Electro Wizard Mega Knight
Wizard Baby Dragon
Minion Horde Mega Knight
Minion Horde Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Mega Knight

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