My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Battle Ram Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Battle Ram
Giant Snowball
Archers Goblin Gang Royal Recruits Battle Ram Zappies
Zap
Archers Goblin Gang Battle Ram Zappies Inferno Tower
Barbarian Barrel
Archers Goblin Gang Royal Recruits Battle Ram Zappies Inferno Tower
The Log
Archers Goblin Gang Royal Recruits Battle Ram Zappies
Earthquake
Archers Goblin Gang Zappies Inferno Tower
Arrows
Archers Goblin Gang Royal Recruits Zappies
Royal Delivery
Archers Goblin Gang Royal Recruits Battle Ram Zappies
Fireball
Archers Goblin Gang Battle Ram Zappies Inferno Tower
Poison
Archers Goblin Gang Royal Recruits Zappies Inferno Tower
Lightning
Battle Ram Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Goblin Gang Battle Ram Zappies Inferno Tower Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Goblin Gang Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Archers
Archers
Giant Snowball Royal Recruits Battle Ram
Goblin Gang
Royal Recruits Battle Ram
Royal Recruits
Archers Goblin Gang Battle Ram Zappies
Battle Ram
Giant Snowball Archers Goblin Gang Royal Recruits Zappies
Zappies
Royal Recruits Battle Ram
Inferno Tower
Rocket

Defense Synergies 2 9

Giant Snowball
Goblin Gang Archers Royal Recruits Zappies Inferno Tower
Archers
Giant Snowball Goblin Gang Royal Recruits Inferno Tower
Goblin Gang
Giant Snowball Inferno Tower Archers Royal Recruits Zappies
Royal Recruits
Giant Snowball Archers Goblin Gang
Battle Ram
Zappies
Giant Snowball Goblin Gang
Inferno Tower
Goblin Gang Giant Snowball Archers
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Zappies Inferno Tower
Inferno Tower Goblin Gang Royal Recruits Zappies
Goblin Gang Inferno Tower Rocket Giant Snowball Archers Royal Recruits Zappies
Royal Recruits Inferno Tower Goblin Gang Zappies
Royal Recruits Rocket
Goblin Gang Giant Snowball Archers Zappies
Giant Snowball Inferno Tower Rocket Archers Goblin Gang Zappies
Rocket Royal Recruits Inferno Tower
Zappies Inferno Tower Goblin Gang Royal Recruits
Goblin Gang Giant Snowball Archers Royal Recruits Zappies Inferno Tower
Archers Goblin Gang Giant Snowball Royal Recruits Zappies
Inferno Tower Giant Snowball Archers Goblin Gang Zappies
Royal Recruits Inferno Tower Giant Snowball Goblin Gang Zappies Rocket
Rocket Giant Snowball Goblin Gang Royal Recruits Zappies
Royal Recruits Inferno Tower Goblin Gang Zappies
Inferno Tower Rocket Giant Snowball Goblin Gang Royal Recruits Zappies
Goblin Gang Royal Recruits Zappies Inferno Tower
Giant Snowball Archers Goblin Gang Royal Recruits Zappies
Giant Snowball Archers Royal Recruits Zappies
Royal Recruits Zappies Inferno Tower
Goblin Gang Royal Recruits Giant Snowball Archers Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Giant Snowball Archers Zappies Inferno Tower
Giant Snowball Archers Goblin Gang Rocket
Goblin Gang Royal Recruits Zappies Inferno Tower Rocket
Goblin Gang Royal Recruits Rocket Zappies Inferno Tower
Royal Recruits Inferno Tower Goblin Gang Zappies
Rocket Giant Snowball Archers Goblin Gang Zappies
Goblin Gang Royal Recruits Rocket Archers Zappies Inferno Tower
Inferno Tower Royal Recruits Zappies
Royal Recruits Rocket Giant Snowball Zappies Inferno Tower
Royal Recruits Inferno Tower Goblin Gang Zappies
Royal Recruits Zappies Inferno Tower
Royal Recruits Rocket Giant Snowball
Royal Recruits Rocket Goblin Gang Zappies Inferno Tower
Royal Recruits Archers Zappies
Goblin Gang Royal Recruits Zappies Inferno Tower Archers Rocket
Giant Snowball Archers Royal Recruits Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Giant Snowball
Rocket
Royal Recruits Rocket
Rocket Giant Snowball
Giant Snowball Rocket
Archers
Giant Snowball
Giant Snowball
Rocket Giant Snowball Goblin Gang
Rocket Royal Recruits
Giant Snowball Archers Rocket
Rocket Giant Snowball
Rocket
Giant Snowball
Rocket Giant Snowball
Royal Recruits Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Archers
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Royal Recruits
Giant Snowball
Giant Snowball
Giant Snowball
Rocket
Giant Snowball Archers
Rocket Giant Snowball Zappies
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball Zappies
Rocket Giant Snowball
Archers Goblin Gang Royal Recruits Zappies Rocket
Rocket Giant Snowball Archers Zappies
Goblin Gang Rocket
Giant Snowball
Rocket Giant Snowball
Royal Recruits
Giant Snowball Goblin Gang Royal Recruits Zappies Rocket
Giant Snowball Zappies Rocket
Giant Snowball Royal Recruits Rocket

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