My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Inferno Dragon Ram Rider
Giant Snowball
Fisherman Inferno Dragon Lumberjack Ram Rider
Zap
Bandit Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Bandit Magic Archer Lumberjack
The Log
Bandit Fisherman Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Fisherman Magic Archer
Lightning
Ice Golem Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Bandit Fisherman

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Ice Golem Bandit Fisherman Magic Archer Lumberjack
Ice Golem
Lumberjack Zap Magic Archer Ram Rider
Bandit
Zap Magic Archer Lumberjack Ram Rider
Fisherman
Zap Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Zap Ice Golem Bandit Lumberjack
Lumberjack
Ice Golem Zap Bandit Magic Archer Ram Rider
Ram Rider
Zap Magic Archer Ice Golem Bandit Fisherman Lumberjack

Defense Synergies 0 21

Zap
Ice Golem Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider
Ice Golem
Zap Bandit Fisherman Inferno Dragon Magic Archer Lumberjack
Bandit
Zap Ice Golem Fisherman Magic Archer Lumberjack Ram Rider
Fisherman
Zap Ice Golem Bandit Magic Archer Ram Rider
Inferno Dragon
Zap Ice Golem
Magic Archer
Zap Ice Golem Bandit Fisherman Lumberjack Ram Rider
Lumberjack
Zap Ice Golem Bandit Magic Archer Ram Rider
Ram Rider
Zap Bandit Fisherman Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Magic Archer Ram Rider
Inferno Dragon Lumberjack Zap Bandit Fisherman Ram Rider
Fisherman Lumberjack Ram Rider Bandit Inferno Dragon
Inferno Dragon Lumberjack Bandit Fisherman Ram Rider
Lumberjack
Zap Bandit Magic Archer Lumberjack
Inferno Dragon Ram Rider Zap Magic Archer
Zap Ice Golem Bandit Magic Archer Ram Rider
Inferno Dragon Fisherman Lumberjack
Ice Golem Bandit Fisherman Lumberjack
Zap Ice Golem Bandit Fisherman Magic Archer Lumberjack Ram Rider
Inferno Dragon Zap Magic Archer Ram Rider
Lumberjack Zap Bandit Ram Rider
Zap Magic Archer Lumberjack
Inferno Dragon Bandit Lumberjack Ram Rider
Zap Bandit Fisherman Inferno Dragon Lumberjack Ram Rider
Fisherman Lumberjack
Zap Bandit Fisherman Magic Archer Lumberjack Ram Rider
Zap Ice Golem Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Ram Rider
Fisherman Inferno Dragon Lumberjack Ram Rider
Bandit Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Bandit Fisherman
Bandit Zap Ice Golem Fisherman Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Zap Ice Golem Fisherman Ram Rider
Lumberjack Zap Ice Golem Bandit Fisherman Ram Rider
Bandit Fisherman Inferno Dragon Lumberjack Ram Rider
Zap Ice Golem Magic Archer Ram Rider
Ice Golem Bandit Lumberjack Ram Rider
Fisherman Inferno Dragon Lumberjack
Zap Ice Golem Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Lumberjack
Zap
Ice Golem Bandit Lumberjack Ram Rider
Magic Archer
Zap Ice Golem Fisherman Inferno Dragon Magic Archer Lumberjack
Zap Ice Golem Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Bandit
Zap Bandit Fisherman Magic Archer Ram Rider
Bandit Magic Archer
Ice Golem
Zap Magic Archer
Zap Ice Golem Magic Archer Ram Rider
Magic Archer
Zap Ice Golem Magic Archer Ram Rider
Zap Bandit Fisherman Ram Rider
Fisherman Lumberjack
Zap Bandit Fisherman Magic Archer Ram Rider
Zap Magic Archer
Ice Golem Bandit Fisherman Magic Archer
Bandit Fisherman Magic Archer
Zap Ice Golem Fisherman Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Fisherman
Zap Bandit Fisherman Magic Archer
Zap Magic Archer
Magic Archer
Fisherman
Zap
Zap Ice Golem Magic Archer
Fisherman Inferno Dragon
Zap Bandit Fisherman Magic Archer Ram Rider
Zap Bandit Fisherman Magic Archer Ram Rider
Zap Bandit Fisherman Magic Archer
Zap Ice Golem Magic Archer
Zap
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer Ram Rider
Magic Archer Lumberjack
Zap Ice Golem Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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