My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Magic Archer Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Bowler Magic Archer Lumberjack
Fireball
Goblin Gang Elite Barbarians Bowler Magic Archer Lumberjack
Poison
Goblin Gang Magic Archer
Lightning
Elite Barbarians Bowler Magic Archer Lumberjack
Rocket
Elite Barbarians Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Magic Archer Lumberjack Bowler Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Magic Archer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Bowler Magic Archer Lumberjack Mega Knight
Goblin Gang
Bowler
Elite Barbarians
Zap Fireball Lumberjack Mega Knight
Fireball
Zap Elite Barbarians Magic Archer Mega Knight
Bowler
Zap Goblin Gang Magic Archer Lumberjack
Magic Archer
Zap Fireball Bowler Lumberjack Mega Knight
Lumberjack
Zap Elite Barbarians Bowler Magic Archer Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Magic Archer Lumberjack

Defense Synergies 2 13

Zap
Fireball Mega Knight Goblin Gang Elite Barbarians Bowler Magic Archer Lumberjack
Goblin Gang
Zap Magic Archer Lumberjack
Elite Barbarians
Zap Mega Knight
Fireball
Zap Lumberjack Mega Knight
Bowler
Zap Lumberjack
Magic Archer
Zap Goblin Gang Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Fireball Bowler Magic Archer
Mega Knight
Zap Elite Barbarians Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Magic Archer
Elite Barbarians Lumberjack Zap Goblin Gang Mega Knight
Goblin Gang Bowler Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Lumberjack Goblin Gang Bowler Mega Knight
Elite Barbarians Fireball Bowler Lumberjack Mega Knight
Goblin Gang Fireball Bowler Zap Magic Archer Lumberjack Mega Knight
Zap Goblin Gang Fireball Magic Archer
Bowler Zap Fireball Magic Archer Mega Knight
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Bowler Lumberjack Mega Knight
Goblin Gang Zap Fireball Bowler Magic Archer Lumberjack Mega Knight
Zap Goblin Gang Fireball Magic Archer
Bowler Lumberjack Mega Knight Zap Goblin Gang Elite Barbarians Fireball
Fireball Bowler Mega Knight Zap Goblin Gang Magic Archer Lumberjack
Elite Barbarians Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Elite Barbarians Fireball Bowler Lumberjack Mega Knight
Mega Knight Goblin Gang Elite Barbarians Fireball Bowler Lumberjack
Fireball Mega Knight Zap Goblin Gang Elite Barbarians Bowler Magic Archer Lumberjack
Zap Fireball Bowler Magic Archer Lumberjack Mega Knight
Elite Barbarians Lumberjack
Goblin Gang Bowler Mega Knight Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Fireball Bowler
Fireball Zap Goblin Gang Elite Barbarians Bowler Magic Archer Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Bowler
Goblin Gang Bowler Lumberjack Mega Knight Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Bowler Lumberjack Mega Knight
Fireball Zap Goblin Gang Magic Archer
Goblin Gang Elite Barbarians Fireball Bowler Lumberjack
Mega Knight Elite Barbarians Lumberjack
Zap Mega Knight Elite Barbarians Fireball Magic Archer
Goblin Gang
Mega Knight Elite Barbarians Bowler Lumberjack
Mega Knight Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Mega Knight Goblin Gang Fireball Lumberjack
Fireball Bowler Magic Archer Mega Knight
Goblin Gang Elite Barbarians Zap Fireball Bowler Magic Archer Lumberjack
Bowler Mega Knight Zap Elite Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Bowler Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Bowler Magic Archer Mega Knight
Fireball Zap Magic Archer
Bowler Magic Archer
Fireball Zap Bowler Magic Archer
Fireball Zap
Goblin Gang Elite Barbarians Fireball Bowler Lumberjack
Zap Fireball Bowler Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Fireball Bowler Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Bowler Magic Archer
Magic Archer Fireball Bowler Mega Knight
Fireball
Zap Fireball Bowler Magic Archer Mega Knight
Zap Fireball Bowler Magic Archer Mega Knight
Fireball Bowler Magic Archer Mega Knight
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler Magic Archer Mega Knight
Fireball Zap Bowler Magic Archer
Fireball Zap Bowler Magic Archer Mega Knight
Fireball Zap Magic Archer
Elite Barbarians Zap Fireball Magic Archer
Zap Fireball
Elite Barbarians Fireball Bowler
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Mega Knight
Fireball Bowler Magic Archer
Zap Goblin Gang Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Goblin Gang Bowler Magic Archer Lumberjack Mega Knight
Zap Fireball Bowler Magic Archer
Zap Fireball
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Fireball Bowler Magic Archer
Zap Fireball Magic Archer
Zap Fireball Bowler Magic Archer Mega Knight

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