My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Clone
Giant Snowball
Fire Spirit Bomber Bats Goblin Gang Mega Minion Clone
Zap
Fire Spirit Bomber Bats Goblin Gang Clone
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Clone
The Log
Fire Spirit Bomber Goblin Gang Clone
Earthquake
Bomber Goblin Gang Clone
Arrows
Fire Spirit Bomber Bats Goblin Gang Clone
Royal Delivery
Fire Spirit Bomber Bats Goblin Gang Mega Minion Clone
Fireball
Bomber Goblin Gang Mega Minion Clone
Poison
Bomber Bats Goblin Gang Mega Minion Clone
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Bats Goblin Gang Mega Minion Clone Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bomber Bats

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion
Bomber
Bats
Bats
Bomber Mega Minion Clone
Goblin Gang
Mirror Clone
Mega Minion
Fire Spirit Bats Fireball
Fireball
Mirror Mega Minion
Mirror
Fireball Goblin Gang
Clone
Bats Goblin Gang

Defense Synergies 1 2

Fire Spirit
Bomber
Bats
Bats
Bomber
Goblin Gang
Mirror
Mega Minion
Fireball
Mirror
Mirror
Fireball Goblin Gang
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball
Bomber Bats Goblin Gang Mega Minion
Goblin Gang Fire Spirit Bomber Bats Mega Minion
Bomber Bats Goblin Gang Mega Minion
Bomber Fireball
Goblin Gang Fireball Fire Spirit Bomber Bats Mega Minion
Bats Mega Minion Fire Spirit Goblin Gang Fireball
Fireball
Goblin Gang
Goblin Gang Fire Spirit Bomber
Bats Goblin Gang Bomber Mega Minion Fireball
Mega Minion Bats Goblin Gang Fireball
Fire Spirit Bomber Bats Goblin Gang Fireball
Fire Spirit Bomber Fireball Bats Goblin Gang Mega Minion
Goblin Gang
Goblin Gang Fireball
Bomber Bats Goblin Gang Fireball
Fire Spirit Fireball Bomber Bats Goblin Gang Mega Minion
Fire Spirit Bomber Bats Mega Minion Fireball
Bomber Goblin Gang Fire Spirit Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Bomber Goblin Gang Mega Minion
Goblin Gang Bats
Goblin Gang Bats Fireball
Goblin Gang
Fire Spirit Fireball Bats Goblin Gang
Goblin Gang Bats Mega Minion Fireball
Bats Mega Minion Fireball
Goblin Gang Mega Minion
Bats Mega Minion
Fireball
Goblin Gang Fireball
Bomber Fireball
Goblin Gang Bomber Bats Mega Minion Fireball
Bats Bomber Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Bats Mega Minion
Fire Spirit Bomber
Fireball Fire Spirit
Fireball
Fire Spirit Bats Goblin Gang Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Bats
Fire Spirit Bomber Mega Minion Fireball
Fire Spirit Bomber Fireball
Fireball
Fireball
Fireball
Fire Spirit Bomber Fireball
Mega Minion
Fireball
Fireball
Fireball
Fire Spirit Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball
Fireball
Fireball
Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Bomber Fireball
Fireball
Mega Minion
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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