My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Cannon Cart
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Cannon Cart
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Wizard Cannon Cart
The Log
Spear Goblins Goblin Gang Cannon Cart
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Valkyrie Wizard Cannon Cart
Fireball
Goblin Gang Wizard Cannon Cart
Poison
Spear Goblins Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard Cannon Cart
Rocket
Valkyrie Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Goblin Gang Valkyrie Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Goblin Gang Cannon Cart
Bats
Valkyrie Zap Cannon Cart
Zap
Cannon Cart Spear Goblins Bats Valkyrie The Log
Goblin Gang
Spear Goblins Valkyrie Cannon Cart
Valkyrie
Spear Goblins Bats Cannon Cart Zap Goblin Gang Wizard
Wizard
Valkyrie
Cannon Cart
Zap Valkyrie The Log Spear Goblins Bats Goblin Gang
The Log
Cannon Cart Zap

Defense Synergies 0 22

Spear Goblins
Bats Zap Goblin Gang Valkyrie Cannon Cart The Log
Bats
Spear Goblins Zap Valkyrie Cannon Cart The Log
Zap
Spear Goblins Bats Goblin Gang Valkyrie Cannon Cart The Log
Goblin Gang
Spear Goblins Zap Valkyrie Cannon Cart The Log
Valkyrie
Spear Goblins Bats Zap Goblin Gang Wizard Cannon Cart The Log
Wizard
Valkyrie Cannon Cart The Log
Cannon Cart
Spear Goblins Bats Zap Goblin Gang Valkyrie Wizard
The Log
Spear Goblins Bats Zap Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Zap Valkyrie Wizard The Log
Bats Zap Goblin Gang Valkyrie Cannon Cart The Log
Goblin Gang Bats Valkyrie Cannon Cart
Bats Goblin Gang Valkyrie Cannon Cart
Valkyrie The Log
Goblin Gang The Log Spear Goblins Bats Zap Valkyrie Cannon Cart
Bats Spear Goblins Zap Goblin Gang Wizard
Zap Valkyrie Cannon Cart The Log
Goblin Gang
Goblin Gang Spear Goblins Valkyrie Cannon Cart
Bats Goblin Gang Valkyrie Spear Goblins Zap Wizard Cannon Cart The Log
Spear Goblins Bats Zap Goblin Gang Wizard
Bats Zap Goblin Gang Valkyrie Wizard Cannon Cart The Log
Valkyrie Wizard Bats Zap Goblin Gang Cannon Cart The Log
Goblin Gang Cannon Cart
Zap Goblin Gang The Log
Wizard Bats Goblin Gang Valkyrie Cannon Cart
Spear Goblins Bats Zap Goblin Gang Valkyrie Wizard Cannon Cart The Log
Zap Valkyrie Wizard The Log Spear Goblins Bats Cannon Cart
Cannon Cart
Goblin Gang Valkyrie Wizard Spear Goblins Bats Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Zap Cannon Cart
Zap Goblin Gang Valkyrie Wizard Cannon Cart The Log
Goblin Gang Spear Goblins Bats Zap Valkyrie Cannon Cart The Log
Goblin Gang Valkyrie Bats Zap Cannon Cart The Log
Goblin Gang Valkyrie Cannon Cart
Wizard Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Valkyrie Cannon Cart
Valkyrie Cannon Cart
Zap Spear Goblins Bats Valkyrie Cannon Cart The Log
Goblin Gang
Bats Valkyrie Cannon Cart
Zap Valkyrie The Log
Cannon Cart Goblin Gang Valkyrie Wizard
Wizard Valkyrie Cannon Cart
Goblin Gang Spear Goblins Bats Zap Valkyrie Cannon Cart The Log
Bats Valkyrie Zap Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
Cannon Cart The Log
Cannon Cart Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Spear Goblins Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang
Zap Valkyrie Wizard Cannon Cart The Log
Zap Wizard
Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Spear Goblins Zap Wizard Cannon Cart The Log
Wizard Cannon Cart The Log
Bats
Zap Wizard The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap Cannon Cart The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Spear Goblins Bats Goblin Gang Cannon Cart
Zap Wizard
The Log
Goblin Gang Valkyrie Wizard Cannon Cart
The Log Zap Wizard
Zap
Cannon Cart
Zap Bats Goblin Gang The Log
Bats Zap
Zap Cannon Cart The Log

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