My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Bandit
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Hunter Bandit
The Log
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Hunter Bandit
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Hunter Bandit
Fireball
Goblin Gang Goblin Barrel Skeleton Army Hunter Bandit
Poison
Goblin Gang Skeleton Army Hunter
Lightning
Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Earthquake Goblin Barrel Skeleton Army Bandit Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Earthquake Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Golem Bandit
Goblin Gang
Goblin Barrel Golem Bandit
Earthquake
Golem Hunter
Goblin Barrel
Goblin Gang Fire Spirit Skeleton Army Golem Bandit
Skeleton Army
Goblin Barrel
Hunter
Earthquake Golem Bandit
Golem
Earthquake Fire Spirit Goblin Gang Goblin Barrel Hunter Bandit
Bandit
Fire Spirit Goblin Gang Goblin Barrel Hunter Golem

Defense Synergies 0 4

Fire Spirit
Goblin Gang
Skeleton Army Bandit
Earthquake
Goblin Barrel
Skeleton Army
Goblin Gang Bandit
Hunter
Bandit
Golem
Bandit
Goblin Gang Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Skeleton Army Hunter Goblin Gang Bandit
Goblin Gang Skeleton Army Hunter Fire Spirit Bandit
Skeleton Army Hunter Goblin Gang Bandit
Earthquake Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Earthquake Hunter Bandit
Hunter Fire Spirit Goblin Gang
Earthquake Bandit
Hunter Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Hunter Bandit
Goblin Gang Skeleton Army Earthquake Hunter Bandit
Hunter Goblin Gang
Skeleton Army Hunter Fire Spirit Goblin Gang Earthquake Bandit
Fire Spirit Skeleton Army Goblin Gang Earthquake Hunter
Skeleton Army Goblin Gang Hunter Bandit
Skeleton Army Goblin Gang Hunter Bandit
Goblin Gang Skeleton Army Hunter
Fire Spirit Goblin Gang Skeleton Army Hunter Bandit
Earthquake Hunter Fire Spirit Bandit
Hunter
Goblin Gang Skeleton Army Fire Spirit Earthquake Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Bandit
Bandit Goblin Gang Hunter
Goblin Gang Skeleton Army Bandit Hunter
Goblin Gang Skeleton Army Hunter Bandit
Goblin Gang Skeleton Army Hunter Bandit
Fire Spirit Goblin Gang Hunter
Goblin Gang Skeleton Army Hunter Bandit
Skeleton Army Hunter
Skeleton Army Bandit
Goblin Gang Skeleton Army
Hunter
Skeleton Army
Skeleton Army Goblin Gang Hunter Bandit
Skeleton Army
Goblin Gang Skeleton Army Hunter
Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Bandit
Earthquake Bandit
Earthquake
Fire Spirit Earthquake
Fire Spirit Hunter
Fire Spirit Earthquake
Earthquake Fire Spirit Hunter
Bandit
Fire Spirit Goblin Gang
Earthquake Bandit
Fire Spirit
Earthquake Fire Spirit Hunter Bandit
Earthquake Bandit
Earthquake
Earthquake Hunter Bandit
Earthquake Bandit
Earthquake
Fire Spirit Earthquake Hunter Bandit
Fire Spirit Earthquake
Earthquake
Earthquake
Earthquake Fire Spirit Hunter
Earthquake Hunter Bandit
Bandit
Bandit
Fire Spirit Hunter
Earthquake Hunter Bandit
Earthquake
Earthquake Fire Spirit Goblin Gang Skeleton Army Bandit
Fire Spirit Hunter
Goblin Gang Hunter
Earthquake
Goblin Gang
Bandit

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