My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Barbarian Barrel The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower
The Log
Fire Spirit
Earthquake
Inferno Tower Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit
Fireball
Inferno Tower Elixir Collector
Poison
Inferno Tower Elixir Collector
Lightning
Inferno Tower Elixir Collector
Rocket
Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Giant Snowball Barbarian Barrel The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Giant Snowball Barbarian Barrel The Log Inferno Tower Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Giant Snowball Barbarian Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Golem
Zap
Fire Spirit Giant Snowball Barbarian Barrel Golem The Log
Giant Snowball
Fire Spirit Zap Barbarian Barrel Golem The Log
Inferno Tower
Elixir Collector
Barbarian Barrel
Zap Giant Snowball Golem
Golem
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
The Log
Zap Giant Snowball Golem

Defense Synergies 1 12

Fire Spirit
Zap Giant Snowball Inferno Tower The Log
Zap
Fire Spirit Giant Snowball Inferno Tower Barbarian Barrel The Log
Giant Snowball
Fire Spirit Zap Inferno Tower Barbarian Barrel The Log
Inferno Tower
The Log Fire Spirit Zap Giant Snowball Barbarian Barrel
Elixir Collector
Barbarian Barrel
Zap Giant Snowball Inferno Tower
Golem
The Log
Inferno Tower Fire Spirit Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Barbarian Barrel The Log
Inferno Tower Zap The Log
Inferno Tower Fire Spirit Giant Snowball
Inferno Tower
Barbarian Barrel The Log
Barbarian Barrel The Log Fire Spirit Zap Giant Snowball
Giant Snowball Inferno Tower Fire Spirit Zap
Zap Inferno Tower Barbarian Barrel The Log
Inferno Tower
Fire Spirit Giant Snowball Inferno Tower Barbarian Barrel
Zap Giant Snowball Barbarian Barrel The Log
Inferno Tower Zap Giant Snowball
Inferno Tower Fire Spirit Zap Giant Snowball The Log
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
Inferno Tower
Inferno Tower Zap Giant Snowball The Log
Inferno Tower
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
Zap Giant Snowball Barbarian Barrel The Log Fire Spirit
Inferno Tower
Fire Spirit Giant Snowball Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Inferno Tower Barbarian Barrel
Zap Giant Snowball Barbarian Barrel The Log
Zap Inferno Tower The Log
Zap Inferno Tower Barbarian Barrel The Log
Inferno Tower
Fire Spirit Zap Giant Snowball
Inferno Tower
Inferno Tower
Zap Giant Snowball Inferno Tower Barbarian Barrel The Log
Inferno Tower
Inferno Tower
Zap Giant Snowball The Log
Inferno Tower
Inferno Tower Zap Barbarian Barrel The Log
Zap Giant Snowball Inferno Tower Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Zap Giant Snowball Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
Fire Spirit Zap Giant Snowball
Fire Spirit The Log
The Log Fire Spirit Zap Giant Snowball Barbarian Barrel
The Log Zap Giant Snowball
Fire Spirit Giant Snowball
Zap Barbarian Barrel The Log
Fire Spirit Zap Giant Snowball
Fire Spirit Giant Snowball Barbarian Barrel The Log
Barbarian Barrel
Zap Giant Snowball Barbarian Barrel The Log
Zap Giant Snowball Barbarian Barrel The Log
Barbarian Barrel The Log
Giant Snowball Barbarian Barrel
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
Fire Spirit Zap Giant Snowball Barbarian Barrel The Log
The Log
Giant Snowball
The Log
Zap Giant Snowball Barbarian Barrel The Log
Zap Giant Snowball The Log Fire Spirit Barbarian Barrel
The Log Zap Giant Snowball Barbarian Barrel
Zap Giant Snowball The Log
Zap Barbarian Barrel The Log
Fire Spirit Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball The Log
Zap Giant Snowball
Giant Snowball The Log
Zap Fire Spirit Barbarian Barrel
Fire Spirit Zap Giant Snowball
The Log Barbarian Barrel
The Log Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball The Log
Zap Giant Snowball
Zap Giant Snowball Barbarian Barrel The Log

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