My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Dart Goblin Graveyard
Zap
Bats Goblin Gang Dart Goblin Graveyard
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Graveyard
The Log
Goblin Gang Dart Goblin Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Dart Goblin Graveyard
Royal Delivery
Bats Goblin Gang Dart Goblin Wizard P.E.K.K.A Graveyard
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Bats Goblin Gang Dart Goblin Wizard Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Dart Goblin Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Graveyard
Zap
P.E.K.K.A Graveyard Bats Dart Goblin The Log
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang P.E.K.K.A The Log Graveyard
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Wizard The Log Graveyard
The Log
Zap Dart Goblin P.E.K.K.A Graveyard
Graveyard
Zap Bats Dart Goblin P.E.K.K.A The Log

Defense Synergies 1 15

Bats
Zap Dart Goblin P.E.K.K.A The Log
Zap
Bats Goblin Gang Dart Goblin P.E.K.K.A The Log
Goblin Gang
Zap Dart Goblin P.E.K.K.A The Log
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap Goblin Gang Dart Goblin Wizard
The Log
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
P.E.K.K.A The Log
Goblin Gang The Log Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Wizard
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Wizard The Log
Bats Zap Goblin Gang Dart Goblin Wizard
P.E.K.K.A Bats Zap Goblin Gang Wizard The Log
Wizard Bats Zap Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Wizard Bats Goblin Gang P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Wizard The Log
Zap Wizard The Log Bats Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Bats Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Bats Zap The Log
Goblin Gang P.E.K.K.A Bats Zap The Log
P.E.K.K.A Goblin Gang
Wizard Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Bats Zap Dart Goblin P.E.K.K.A The Log
Bats Zap Dart Goblin Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Bats Goblin Gang
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Bats
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Goblin Gang Dart Goblin
Zap Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log

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