My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Electro Dragon Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Ice Wizard Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Ice Wizard Royal Ghost Bandit Electro Wizard
Fireball
Hog Rider Ice Wizard Bandit Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Bandit Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Wizard Royal Ghost Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Ice Wizard Royal Ghost Bandit
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Royal Ghost
Zap Bandit Electro Wizard
Bandit
Zap Hog Rider Ice Wizard Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Royal Ghost Bandit

Defense Synergies 2 12

Zap
Fireball Electro Wizard P.E.K.K.A Ice Wizard Royal Ghost Bandit
Fireball
Zap Ice Wizard Bandit Electro Wizard
Hog Rider
P.E.K.K.A
Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Fireball P.E.K.K.A Bandit
Royal Ghost
Zap Electro Wizard
Bandit
Zap Fireball Ice Wizard Electro Wizard
Electro Wizard
Zap Fireball P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Ice Wizard Bandit Electro Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Ice Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Bandit Electro Wizard
Ice Wizard Electro Wizard Zap Fireball Royal Ghost Bandit
Zap Fireball Ice Wizard Electro Wizard
P.E.K.K.A Zap Fireball Ice Wizard Bandit Electro Wizard
Fireball Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Zap Fireball Ice Wizard Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Zap Ice Wizard Electro Wizard
P.E.K.K.A Fireball Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Zap Fireball Bandit Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Royal Ghost Bandit Electro Wizard

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