My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Electro Dragon Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Goblins
Zap
Goblins Prince
Barbarian Barrel
Goblins Knight Hunter
The Log
Goblins Hunter Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Hunter Prince
Fireball
Hunter
Poison
Hunter
Lightning
Knight Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Freeze Hunter Giant Prince Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Freeze Hunter

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Knight
Hunter Prince
Giant
Hunter Prince Lightning Goblins Rocket
Rocket
Giant
Freeze
Hunter
Giant Knight Prince
Prince
Giant Knight Hunter Lightning
Lightning
Giant Prince

Defense Synergies 1 5

Goblins
Knight Freeze Hunter
Knight
Hunter Goblins
Giant
Rocket
Freeze
Goblins Hunter
Hunter
Knight Goblins Freeze Prince
Prince
Hunter
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight
Hunter Goblins Knight Prince
Rocket Hunter Prince Goblins Knight Freeze Lightning
Hunter Prince Goblins Knight
Lightning Rocket Prince
Freeze Goblins Hunter
Rocket Hunter Lightning Freeze
Rocket Lightning
Hunter Goblins Prince
Knight Goblins Hunter Prince
Goblins Knight Freeze Hunter
Hunter
Hunter Prince Knight Rocket Freeze Lightning
Rocket Goblins Freeze Hunter Prince
Knight Hunter Prince
Rocket Freeze Hunter Prince Lightning
Goblins Knight Hunter Prince
Goblins Knight Hunter Prince
Freeze Hunter Knight
Hunter Prince
Goblins Knight Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Prince
Knight Rocket Hunter Prince Lightning
Goblins Knight Rocket Hunter Prince Lightning
Rocket Hunter Prince Lightning Knight
Knight Hunter Prince
Rocket Freeze Hunter
Rocket Prince Goblins Knight Hunter Lightning
Knight Hunter Prince
Rocket Freeze Lightning Goblins Knight Prince
Knight Hunter Prince
Rocket Lightning Prince
Rocket Prince Lightning Knight Hunter
Goblins Knight Rocket Freeze Hunter Prince Lightning
Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Rocket Freeze
Rocket Lightning
Lightning Knight Rocket Freeze Prince
Rocket
Rocket Freeze Hunter
Freeze Hunter Lightning
Lightning
Rocket Lightning Goblins Prince
Rocket Lightning Knight Prince
Lightning Rocket
Rocket Lightning Knight Hunter
Lightning Rocket Freeze
Lightning Prince
Rocket Lightning Hunter
Lightning Rocket
Lightning Rocket Freeze
Rocket Lightning
Rocket Lightning Hunter Prince
Rocket Lightning
Rocket Lightning Prince
Rocket Lightning
Rocket Prince Lightning
Rocket Lightning
Freeze Hunter
Hunter Lightning
Lightning Prince
Rocket Lightning
Lightning Hunter
Rocket Lightning Freeze
Lightning
Lightning Rocket Hunter
Rocket Lightning Freeze
Prince
Rocket Lightning
Lightning Rocket Freeze Prince
Rocket Lightning Hunter
Freeze
Lightning Knight Rocket Hunter Prince
Lightning
Rocket Lightning
Prince
Rocket Freeze Lightning
Rocket Lightning
Lightning Rocket Freeze Prince

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