My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Baby Dragon Graveyard
Zap
Goblins Graveyard
Barbarian Barrel
Goblins Knight Executioner Electro Wizard Graveyard
The Log
Goblins Graveyard
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Knight Baby Dragon Executioner Electro Wizard Graveyard
Fireball
Baby Dragon Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Knight Baby Dragon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tornado Baby Dragon Freeze Electro Wizard Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Tornado Baby Dragon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Knight
Baby Dragon Executioner Graveyard Electro Wizard
Tornado
Baby Dragon Executioner Freeze Graveyard
Baby Dragon
Knight Tornado Graveyard Goblins Electro Wizard
Freeze
Graveyard Tornado
Executioner
Knight Tornado
Electro Wizard
Graveyard Knight Baby Dragon
Graveyard
Knight Baby Dragon Freeze Electro Wizard Tornado

Defense Synergies 3 8

Goblins
Knight Freeze Electro Wizard
Knight
Executioner Electro Wizard Goblins Tornado Baby Dragon
Tornado
Executioner Knight Baby Dragon Electro Wizard
Baby Dragon
Knight Tornado
Freeze
Goblins Electro Wizard
Executioner
Knight Tornado
Electro Wizard
Knight Goblins Tornado Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner Electro Wizard
Goblins Knight Executioner Electro Wizard
Tornado Goblins Knight Freeze Executioner Electro Wizard
Goblins Knight Electro Wizard
Tornado
Tornado Freeze Goblins Baby Dragon Executioner Electro Wizard
Tornado Electro Wizard Baby Dragon Freeze Executioner
Baby Dragon Electro Wizard
Goblins Tornado
Knight Tornado Goblins Electro Wizard
Goblins Executioner Electro Wizard Knight Tornado Baby Dragon Freeze
Executioner Tornado Baby Dragon Electro Wizard
Knight Freeze Electro Wizard
Executioner Goblins Tornado Baby Dragon Freeze Electro Wizard
Knight Electro Wizard
Tornado Freeze Electro Wizard
Goblins Knight Tornado Executioner Electro Wizard
Goblins Knight Tornado Baby Dragon Executioner Electro Wizard
Tornado Baby Dragon Freeze Executioner Knight Electro Wizard
Tornado Electro Wizard
Goblins Knight Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Electro Wizard
Electro Wizard Knight Baby Dragon Executioner
Goblins Knight Electro Wizard
Knight Tornado Electro Wizard
Knight Executioner
Executioner Tornado Baby Dragon Freeze Electro Wizard
Goblins Knight Electro Wizard
Knight
Freeze Electro Wizard Goblins Knight Tornado Baby Dragon
Knight
Tornado Electro Wizard
Knight Executioner
Baby Dragon Executioner
Electro Wizard Goblins Knight Tornado Baby Dragon Freeze Executioner
Executioner Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze
Tornado Baby Dragon Executioner Electro Wizard
Baby Dragon
Knight Freeze
Executioner Baby Dragon
Executioner Tornado Baby Dragon Freeze
Tornado Baby Dragon Executioner
Tornado Baby Dragon Freeze Executioner
Tornado
Goblins Tornado Electro Wizard
Knight Tornado Electro Wizard
Tornado Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon Freeze
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Tornado Freeze
Baby Dragon Executioner Electro Wizard
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Freeze Baby Dragon Executioner
Tornado Baby Dragon Executioner Electro Wizard
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Executioner Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Freeze
Tornado Baby Dragon Executioner Electro Wizard
Freeze
Knight Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner
Tornado
Executioner
Tornado Baby Dragon Freeze Electro Wizard
Tornado Executioner Electro Wizard
Tornado Baby Dragon Freeze Executioner Electro Wizard

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