My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard Witch
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Witch
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Barbarians Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Barbarians Minion Horde Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Arrows Barbarians Minion Horde

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Barbarians
Minion Horde
Rage
Elite Barbarians
Arrows Rage Wizard
Wizard
Elite Barbarians Rage
Rocket
Rage
Minion Horde Elite Barbarians Witch Wizard
Witch
Rage

Defense Synergies 0 3

Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rocket
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Barbarians Minion Horde Elite Barbarians Witch
Barbarians Minion Horde Rocket Witch Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch
Arrows Barbarians Elite Barbarians Rocket
Arrows
Minion Horde Rocket Arrows Wizard Witch
Rocket Arrows Barbarians
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Witch Arrows Wizard
Arrows Minion Horde Wizard Witch
Barbarians Minion Horde Elite Barbarians Wizard Rocket Witch
Wizard Rocket Arrows Barbarians Minion Horde Witch
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Rocket Elite Barbarians
Barbarians Minion Horde Wizard Arrows Elite Barbarians Witch
Arrows Barbarians Minion Horde Elite Barbarians Wizard Witch
Arrows Wizard Witch Barbarians
Barbarians Elite Barbarians
Wizard Arrows Barbarians Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Arrows Elite Barbarians Wizard Rocket
Barbarians Minion Horde Elite Barbarians Rocket Witch
Rocket Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch
Arrows Wizard Rocket Minion Horde Witch
Rocket Barbarians Minion Horde Elite Barbarians Witch
Barbarians Minion Horde Elite Barbarians
Minion Horde Rocket Barbarians Elite Barbarians Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Witch
Rocket Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Elite Barbarians Witch Minion Horde Rocket
Arrows Barbarians Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Minion Horde Elite Barbarians
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minion Horde Rocket
Arrows Elite Barbarians
Rocket Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Witch
Rocket Minion Horde
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Elite Barbarians Arrows Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows Wizard
Minion Horde Barbarians Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Minion Horde Wizard Rocket
Arrows Wizard
Rocket Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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