My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Miner
Giant Snowball
Minions Guards Miner Lumberjack
Zap
Minions Guards
Barbarian Barrel
Guards Ice Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Miner Ice Wizard Lumberjack
Fireball
Minions Ice Wizard Lumberjack
Poison
Minions Guards Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Miner Ice Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minions Guards The Log Ice Wizard Lumberjack Mega Knight
Minions
Miner Mega Knight Zap Lumberjack
Guards
Miner Zap The Log Lumberjack
The Log
Zap Guards Miner Lumberjack Mega Knight
Miner
Zap Minions Guards The Log Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Minions Guards The Log Miner Ice Wizard Mega Knight
Mega Knight
Minions Zap The Log Miner Lumberjack

Defense Synergies 1 20

Zap
Mega Knight Minions Guards The Log Miner Ice Wizard Lumberjack
Minions
Zap The Log Ice Wizard Lumberjack Mega Knight
Guards
Zap The Log Ice Wizard Lumberjack
The Log
Zap Minions Guards Miner Ice Wizard Lumberjack Mega Knight
Miner
Zap The Log Mega Knight
Ice Wizard
Zap Minions Guards The Log Lumberjack Mega Knight
Lumberjack
Zap Minions Guards The Log Ice Wizard
Mega Knight
Zap Minions The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Lumberjack Zap Minions The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Minions Ice Wizard
Lumberjack Minions Guards Ice Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Minions Guards Ice Wizard Lumberjack Mega Knight
Minions Zap Ice Wizard
Zap The Log Mega Knight
Minions Ice Wizard Lumberjack
Guards Miner Ice Wizard Lumberjack Mega Knight
Minions Guards Ice Wizard Zap The Log Lumberjack Mega Knight
Minions Zap Ice Wizard
Lumberjack Mega Knight Zap Minions Guards The Log Ice Wizard
Mega Knight Zap Minions Guards The Log Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Mega Knight Minions Lumberjack
Mega Knight Zap Minions Guards The Log Ice Wizard Lumberjack
Zap The Log Minions Guards Ice Wizard Lumberjack Mega Knight
Lumberjack
Mega Knight Minions Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap
Zap The Log Miner Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Minions The Log
Guards Lumberjack Mega Knight Zap The Log
Guards Lumberjack Mega Knight
Zap Minions Ice Wizard
Guards Minions Ice Wizard Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Minions The Log
Guards
Mega Knight Minions Guards Lumberjack
Mega Knight Zap Guards The Log
Mega Knight Guards Lumberjack
Mega Knight
Guards Zap Minions The Log Lumberjack
Minions Mega Knight Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Miner Ice Wizard
The Log Miner
Guards The Log
Zap The Log Mega Knight
Zap Minions Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Miner Zap
Minions Guards Lumberjack
Miner Zap The Log
Zap
The Log Miner
Minions
Zap The Log
Zap The Log
The Log Mega Knight
Minions
Zap The Log Mega Knight
Zap The Log Miner Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Wizard Mega Knight
The Log Miner Zap Ice Wizard
Zap The Log Miner Mega Knight
Miner Zap The Log
Zap Ice Wizard
Zap Minions Guards
Zap The Log Miner Mega Knight
Zap
Mega Knight
The Log
Zap Minions Guards
Zap Ice Wizard
The Log
Miner Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Minions Guards The Log
Zap
Zap The Log Miner Mega Knight

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