My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Electro Dragon Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Guards Prince Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Guards Witch
Zap
Goblin Gang Minion Horde Guards Witch Prince
Barbarian Barrel
Goblin Gang Guards Witch Giant Skeleton
The Log
Goblin Gang Guards Witch Prince Giant Skeleton
Earthquake
Goblin Gang Guards Witch
Arrows
Goblin Gang Minion Horde Guards Witch
Royal Delivery
Goblin Gang Minion Horde Guards Witch Prince Giant Skeleton
Fireball
Goblin Gang Minion Horde Witch
Poison
Goblin Gang Minion Horde Guards Witch
Lightning
Witch Prince
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Fireball Minion Horde Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Minion Horde Guards Witch Giant Skeleton
Goblin Gang
Prince Giant Skeleton
Minion Horde
Zap Prince Giant Skeleton
Fireball
Zap
Guards
Zap
Witch
Zap Prince Giant Skeleton
Prince
Zap Goblin Gang Minion Horde Witch
Giant Skeleton
Zap Goblin Gang Minion Horde Witch

Defense Synergies 1 14

Zap
Fireball Goblin Gang Minion Horde Guards Witch Prince Giant Skeleton
Goblin Gang
Zap Guards Prince Giant Skeleton
Minion Horde
Zap
Fireball
Zap
Guards
Zap Goblin Gang Witch Prince Giant Skeleton
Witch
Zap Guards Prince Giant Skeleton
Prince
Zap Goblin Gang Guards Witch
Giant Skeleton
Zap Goblin Gang Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Zap Goblin Gang Witch Prince
Goblin Gang Minion Horde Witch Prince Giant Skeleton
Minion Horde Witch Prince Goblin Gang Guards
Fireball Prince Giant Skeleton
Goblin Gang Fireball Zap Guards
Minion Horde Zap Goblin Gang Fireball Witch
Zap Fireball Giant Skeleton
Minion Horde Witch Goblin Gang Prince
Goblin Gang Guards Minion Horde Prince Giant Skeleton
Goblin Gang Minion Horde Guards Witch Zap Fireball Giant Skeleton
Minion Horde Zap Goblin Gang Fireball Witch
Minion Horde Prince Zap Goblin Gang Fireball Guards Witch Giant Skeleton
Fireball Zap Goblin Gang Minion Horde Guards Witch Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Fireball Prince
Minion Horde Goblin Gang Fireball Witch Prince
Fireball Zap Goblin Gang Minion Horde Guards Witch Prince
Zap Witch Fireball Guards Giant Skeleton
Prince
Goblin Gang Minion Horde Fireball Guards Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Fireball Witch Prince Giant Skeleton
Fireball Zap Goblin Gang Prince
Goblin Gang Guards Giant Skeleton Zap Minion Horde Witch Prince
Goblin Gang Guards Prince Giant Skeleton Zap Minion Horde Fireball
Giant Skeleton Goblin Gang Minion Horde Guards Witch Prince
Fireball Zap Goblin Gang Minion Horde Witch
Goblin Gang Guards Prince Minion Horde Fireball Witch Giant Skeleton
Giant Skeleton Minion Horde Prince
Zap Minion Horde Giant Skeleton Fireball Witch Prince
Witch Goblin Gang Minion Horde Guards
Minion Horde Guards Witch Prince Giant Skeleton
Zap Fireball Guards Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Minion Horde Fireball Guards Witch
Minion Horde Fireball Witch
Goblin Gang Guards Witch Zap Minion Horde Fireball Prince Giant Skeleton
Zap Minion Horde Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards Giant Skeleton
Fireball Zap
Minion Horde Fireball Giant Skeleton
Fireball Guards Prince Giant Skeleton
Fireball Zap Minion Horde
Fireball Zap Minion Horde Witch
Minion Horde Witch
Fireball Zap
Fireball Zap
Goblin Gang Minion Horde Fireball Guards Prince
Zap Minion Horde Fireball Prince
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball Prince
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball Prince
Zap Fireball Witch
Minion Horde Fireball Prince Giant Skeleton
Fireball
Prince
Zap Minion Horde Fireball
Zap Fireball Witch
Minion Horde Witch
Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap
Zap Minion Horde Fireball Witch
Zap Minion Horde Fireball Guards Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Prince Giant Skeleton
Fireball
Zap Minion Horde Goblin Gang Fireball Guards Witch Prince
Fireball Zap Witch
Fireball
Fireball Goblin Gang Minion Horde Prince
Zap Fireball
Zap Fireball Giant Skeleton
Minion Horde Prince
Zap Goblin Gang Minion Horde Fireball Guards Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Prince Giant Skeleton

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