My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Clone Giant Skeleton
Giant Snowball
Minions Three Musketeers Clone Baby Dragon
Zap
Minions Three Musketeers Clone
Barbarian Barrel
Wizard Three Musketeers Clone Giant Skeleton
The Log
Three Musketeers Clone Giant Skeleton
Earthquake
Elixir Collector Clone
Arrows
Minions Clone
Royal Delivery
Minions Wizard Three Musketeers Clone Baby Dragon Giant Skeleton
Fireball
Minions Wizard Elixir Collector Three Musketeers Clone Baby Dragon
Poison
Minions Wizard Elixir Collector Three Musketeers Clone
Lightning
Wizard Elixir Collector Three Musketeers Baby Dragon
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Baby Dragon Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Clone Baby Dragon Poison Wizard Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Clone Baby Dragon Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Clone Baby Dragon Giant Skeleton
Wizard
Giant Skeleton
Elixir Collector
Three Musketeers
Clone
Clone
Giant Skeleton Minions Three Musketeers Baby Dragon
Baby Dragon
Minions Clone Poison Giant Skeleton
Poison
Baby Dragon Giant Skeleton
Giant Skeleton
Clone Minions Wizard Baby Dragon Poison

Defense Synergies 0 4

Minions
Baby Dragon Giant Skeleton
Wizard
Giant Skeleton
Elixir Collector
Three Musketeers
Clone
Baby Dragon
Minions Giant Skeleton
Poison
Giant Skeleton
Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Minions Three Musketeers
Three Musketeers Minions Giant Skeleton
Three Musketeers Minions
Poison Giant Skeleton
Minions Baby Dragon
Minions Three Musketeers Wizard Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Three Musketeers Minions
Giant Skeleton
Minions Poison Wizard Baby Dragon Giant Skeleton
Minions Three Musketeers Wizard Baby Dragon Poison
Minions Wizard Three Musketeers Giant Skeleton
Wizard Three Musketeers Minions Baby Dragon Poison
Three Musketeers
Three Musketeers
Wizard Three Musketeers Minions Poison
Minions Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon Poison Minions Giant Skeleton
Three Musketeers
Wizard Minions Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Poison Wizard Baby Dragon
Giant Skeleton Minions
Giant Skeleton
Giant Skeleton Three Musketeers
Wizard Poison Minions Three Musketeers Baby Dragon
Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Baby Dragon Poison
Three Musketeers
Minions Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Wizard Three Musketeers
Wizard Three Musketeers Baby Dragon
Minions Three Musketeers Baby Dragon Poison Giant Skeleton
Minions Poison Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton
Poison Baby Dragon
Baby Dragon Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Baby Dragon
Wizard Poison Minions Baby Dragon
Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard
Minions Three Musketeers Poison
Poison Wizard
Poison Wizard Baby Dragon
Poison Three Musketeers Baby Dragon
Minions Baby Dragon Poison
Baby Dragon Poison
Wizard Three Musketeers Baby Dragon Poison
Wizard Three Musketeers Baby Dragon Poison
Three Musketeers Poison
Minions
Wizard Three Musketeers Baby Dragon Poison
Wizard Baby Dragon Poison
Minions Baby Dragon Poison Giant Skeleton
Wizard Poison
Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison Baby Dragon
Poison Wizard Baby Dragon
Minions Wizard Poison
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Minions
Poison Wizard Three Musketeers Baby Dragon
Poison Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon Poison
Poison Giant Skeleton
Three Musketeers
Minions Baby Dragon Poison Giant Skeleton
Poison
Poison Baby Dragon Giant Skeleton

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