My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack Night Witch
Zap
Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Lumberjack Night Witch
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon Lumberjack Night Witch
Fireball
Elite Barbarians Wizard Skeleton Army Inferno Dragon Lumberjack Night Witch
Poison
Wizard Skeleton Army Night Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Elite Barbarians Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack Night Witch Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight
Lumberjack
Elite Barbarians Mini P.E.K.K.A Wizard Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack Night Witch

Defense Synergies 0 12

Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army Mega Knight
Lumberjack
Wizard Skeleton Army
Night Witch
Mega Knight
Mega Knight
Elite Barbarians Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Night Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Night Witch Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Night Witch Mega Knight
Inferno Dragon Wizard Night Witch
Mega Knight
Mini P.E.K.K.A Inferno Dragon Elite Barbarians Skeleton Army Lumberjack Night Witch
Elite Barbarians Skeleton Army Mini P.E.K.K.A Lumberjack Night Witch Mega Knight
Skeleton Army Wizard Lumberjack Night Witch Mega Knight
Inferno Dragon Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Night Witch Mega Knight Elite Barbarians Wizard
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Lumberjack Night Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Mega Knight
Skeleton Army Elite Barbarians Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Night Witch
Mega Knight Elite Barbarians Wizard Skeleton Army Lumberjack Night Witch
Wizard Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Elite Barbarians Inferno Dragon Lumberjack
Wizard Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Elite Barbarians Night Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Night Witch Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Lumberjack Night Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Lumberjack Night Witch
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard
Wizard
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Night Witch
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard Mega Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Night Witch Mega Knight
Wizard
Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Elite Barbarians Wizard Night Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Night Witch
Wizard Night Witch Mega Knight
Mega Knight
Wizard
Skeleton Army Night Witch
Wizard
Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight

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