My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Baby Dragon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Mega Minion Guards Baby Dragon Lumberjack
Zap
Guards
Barbarian Barrel
Guards Ice Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Baby Dragon Ice Wizard Lumberjack
Fireball
Mega Minion Baby Dragon Ice Wizard Lumberjack
Poison
Mega Minion Guards Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Guards Ice Wizard Baby Dragon Poison Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Guards Ice Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Baby Dragon Poison
Giant
Mega Minion Barbarian Barrel Poison Guards Baby Dragon Ice Wizard Lumberjack
Barbarian Barrel
Giant Baby Dragon Ice Wizard Lumberjack
Guards
Giant Lumberjack
Baby Dragon
Mega Minion Giant Barbarian Barrel Poison Ice Wizard Lumberjack
Poison
Giant Mega Minion Baby Dragon
Ice Wizard
Giant Barbarian Barrel Baby Dragon Lumberjack
Lumberjack
Giant Barbarian Barrel Guards Baby Dragon Ice Wizard

Defense Synergies 1 17

Mega Minion
Barbarian Barrel Guards Baby Dragon Ice Wizard Lumberjack
Giant
Barbarian Barrel
Mega Minion Guards Baby Dragon Poison Ice Wizard Lumberjack
Guards
Mega Minion Barbarian Barrel Baby Dragon Poison Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Mega Minion Barbarian Barrel Guards Lumberjack
Poison
Barbarian Barrel Guards Ice Wizard
Ice Wizard
Baby Dragon Mega Minion Barbarian Barrel Guards Poison Lumberjack
Lumberjack
Mega Minion Barbarian Barrel Guards Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Baby Dragon
Lumberjack Mega Minion Ice Wizard
Lumberjack Mega Minion Ice Wizard
Lumberjack Mega Minion Guards Ice Wizard
Barbarian Barrel Poison Lumberjack
Barbarian Barrel Mega Minion Guards Baby Dragon Ice Wizard Lumberjack
Mega Minion Baby Dragon Poison Ice Wizard
Barbarian Barrel Baby Dragon Poison
Ice Wizard Lumberjack
Guards Barbarian Barrel Ice Wizard Lumberjack
Guards Poison Ice Wizard Mega Minion Barbarian Barrel Baby Dragon Lumberjack
Mega Minion Baby Dragon Poison Ice Wizard
Lumberjack Guards Ice Wizard
Mega Minion Barbarian Barrel Guards Baby Dragon Poison Lumberjack
Lumberjack
Lumberjack
Poison Lumberjack
Mega Minion Barbarian Barrel Guards Baby Dragon Ice Wizard Lumberjack
Barbarian Barrel Baby Dragon Poison Mega Minion Guards Ice Wizard Lumberjack
Lumberjack
Barbarian Barrel Guards Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Barbarian Barrel
Poison Mega Minion Barbarian Barrel Baby Dragon Lumberjack
Guards Lumberjack
Guards Lumberjack Barbarian Barrel
Guards Lumberjack
Poison Baby Dragon Ice Wizard
Guards Mega Minion Ice Wizard Lumberjack
Lumberjack
Mega Minion Barbarian Barrel Baby Dragon Poison
Mega Minion Guards
Mega Minion Guards Lumberjack
Guards Poison
Guards Lumberjack
Baby Dragon
Guards Mega Minion Barbarian Barrel Baby Dragon Poison Lumberjack
Poison Mega Minion Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Guards Baby Dragon
Poison Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Guards Poison
Poison Barbarian Barrel Baby Dragon
Poison Mega Minion Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon Ice Wizard
Poison
Guards Poison Lumberjack
Poison Barbarian Barrel
Poison Baby Dragon
Poison Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Mega Minion Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon Ice Wizard
Mega Minion
Poison Barbarian Barrel Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Baby Dragon Ice Wizard
Mega Minion Guards Poison
Mega Minion
Poison
Poison
Poison
Barbarian Barrel Guards
Poison Mega Minion Baby Dragon Ice Wizard
Barbarian Barrel
Poison Mega Minion Baby Dragon Lumberjack
Baby Dragon Poison
Poison
Mega Minion
Guards Baby Dragon Poison
Poison
Poison Barbarian Barrel Baby Dragon

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