My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Princess Inferno Dragon Lumberjack
Zap
Fire Spirit Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army Princess Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Princess Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army Princess
Royal Delivery
Fire Spirit Hog Rider Skeleton Army Princess Inferno Dragon Lumberjack
Fireball
Hog Rider Skeleton Army Princess Inferno Dragon Lumberjack
Poison
Skeleton Army Princess
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Princess Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Inferno Dragon Lumberjack
Zap
Hog Rider Fire Spirit The Log Princess Lumberjack
Hog Rider
Fire Spirit Zap The Log Princess Lumberjack
Skeleton Army
The Log
Hog Rider Zap Princess Lumberjack
Princess
Zap Hog Rider The Log
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Zap Hog Rider The Log

Defense Synergies 0 14

Fire Spirit
Zap The Log
Zap
Fire Spirit Skeleton Army The Log Princess Inferno Dragon Lumberjack
Hog Rider
Skeleton Army
Zap The Log Princess Inferno Dragon Lumberjack
The Log
Fire Spirit Zap Skeleton Army Princess Inferno Dragon Lumberjack
Princess
Zap Skeleton Army The Log
Inferno Dragon
Zap Skeleton Army The Log
Lumberjack
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army Inferno Dragon Lumberjack Zap The Log
Skeleton Army Lumberjack Fire Spirit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army The Log Princess Lumberjack
Skeleton Army The Log Fire Spirit Zap Lumberjack
Inferno Dragon Fire Spirit Zap Princess
Zap The Log
Inferno Dragon Skeleton Army Princess Lumberjack
Skeleton Army Fire Spirit Lumberjack
Skeleton Army Zap The Log Princess Lumberjack
Inferno Dragon Zap Princess
Skeleton Army Lumberjack Fire Spirit Zap The Log
Fire Spirit Skeleton Army Zap The Log Princess Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack
Fire Spirit Zap Skeleton Army The Log Lumberjack
Zap The Log Fire Spirit Princess Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Fire Spirit The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap The Log
Skeleton Army Lumberjack Zap The Log
Skeleton Army Inferno Dragon Lumberjack
Fire Spirit Zap Princess
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Zap The Log
Skeleton Army Lumberjack
Skeleton Army Princess
Skeleton Army Zap The Log Inferno Dragon Lumberjack
Zap The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Lumberjack
Zap The Log Princess
Fire Spirit Zap Princess
Fire Spirit The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Fire Spirit Zap The Log Princess
Fire Spirit Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Princess
Inferno Dragon
The Log Zap Princess
Zap The Log Princess
Zap The Log
Fire Spirit Zap Princess
Zap
Zap The Log
Zap Princess
The Log Princess
Zap Fire Spirit Skeleton Army Princess
Fire Spirit Zap Princess
The Log
Princess Lumberjack
The Log Zap Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Princess

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