My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Graveyard
Giant Snowball
Hog Rider Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Electro Wizard Graveyard
The Log
Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Graveyard
Royal Delivery
Hog Rider Bowler Electro Wizard Inferno Dragon Graveyard
Fireball
Hog Rider Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard Graveyard
Lightning
Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Hog Rider Freeze Electro Wizard Inferno Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Hog Rider Freeze

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Graveyard Freeze Bowler
Hog Rider
Zap Freeze Tornado Bowler Electro Wizard Graveyard
Tornado
Zap Hog Rider Freeze Bowler Graveyard
Freeze
Hog Rider Graveyard Zap Tornado
Bowler
Graveyard Zap Hog Rider Tornado Electro Wizard
Electro Wizard
Zap Graveyard Hog Rider Bowler
Inferno Dragon
Graveyard
Zap Freeze Bowler Electro Wizard Hog Rider Tornado

Defense Synergies 2 8

Zap
Electro Wizard Tornado Bowler Inferno Dragon
Hog Rider
Tornado
Bowler Zap Electro Wizard Inferno Dragon
Freeze
Electro Wizard
Bowler
Tornado Zap Electro Wizard
Electro Wizard
Zap Tornado Freeze Bowler Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Inferno Dragon Zap Electro Wizard
Tornado Bowler Freeze Electro Wizard Inferno Dragon
Inferno Dragon Bowler Electro Wizard
Tornado Bowler
Tornado Freeze Bowler Zap Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Freeze
Bowler Zap Electro Wizard
Inferno Dragon Tornado
Tornado Bowler Electro Wizard
Electro Wizard Zap Tornado Freeze Bowler
Inferno Dragon Zap Tornado Electro Wizard
Bowler Zap Freeze Electro Wizard
Bowler Zap Tornado Freeze Electro Wizard
Inferno Dragon Electro Wizard
Tornado Zap Freeze Bowler Electro Wizard Inferno Dragon
Tornado Bowler Electro Wizard
Zap Tornado Bowler Electro Wizard
Zap Tornado Freeze Bowler Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Electro Wizard Zap Bowler Inferno Dragon
Zap Bowler Electro Wizard
Bowler Zap Tornado Electro Wizard
Bowler Inferno Dragon
Zap Tornado Freeze Electro Wizard
Bowler Electro Wizard
Inferno Dragon
Zap Freeze Electro Wizard Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Zap Tornado Bowler Electro Wizard
Bowler
Bowler
Electro Wizard Zap Tornado Freeze Bowler Inferno Dragon
Bowler Zap Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Bowler Electro Wizard
Freeze
Zap Bowler
Zap Tornado Freeze
Tornado Bowler
Zap Tornado Freeze Bowler
Zap Tornado
Tornado Bowler Electro Wizard
Zap Tornado Bowler Electro Wizard
Zap Tornado
Bowler
Freeze
Zap
Zap Bowler
Bowler
Tornado Freeze
Zap Bowler Electro Wizard
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Freeze Bowler
Inferno Dragon
Zap Tornado Bowler Electro Wizard
Zap Tornado Bowler
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Freeze
Bowler
Zap
Zap Freeze Electro Wizard
Bowler
Zap Electro Wizard Freeze
Zap Tornado Electro Wizard
Freeze
Bowler Electro Wizard
Zap Bowler
Zap Tornado
Zap Tornado Freeze Bowler Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze Bowler Electro Wizard

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