My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Miner Night Witch
Giant Snowball
Hog Rider Clone Witch Miner Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Knight Clone Witch Magic Archer Night Witch
The Log
Hog Rider Clone Witch
Earthquake
Hog Rider Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Knight Hog Rider Clone Witch Miner Magic Archer Night Witch
Fireball
Hog Rider Clone Witch Magic Archer Night Witch
Poison
Clone Witch Magic Archer Night Witch
Lightning
Knight Witch Magic Archer Night Witch
Rocket
Hog Rider Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Clone Miner Hog Rider Magic Archer Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Clone Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner Night Witch
Knight
Hog Rider Arrows Witch Miner Magic Archer Night Witch
Hog Rider
Arrows Knight Witch Magic Archer
Clone
Night Witch Witch Magic Archer
Witch
Knight Hog Rider Clone Miner
Miner
Arrows Knight Witch Magic Archer
Magic Archer
Knight Hog Rider Clone Miner
Night Witch
Clone Arrows Knight

Defense Synergies 1 4

Arrows
Knight
Knight
Magic Archer Arrows Witch Night Witch
Hog Rider
Clone
Witch
Knight
Miner
Magic Archer
Knight Night Witch
Night Witch
Knight Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Knight Witch Night Witch
Witch Knight Night Witch
Witch Night Witch Knight
Arrows
Arrows Magic Archer Night Witch
Arrows Witch Magic Archer Night Witch
Arrows Magic Archer
Witch Night Witch
Knight Miner Night Witch
Witch Arrows Knight Magic Archer Night Witch
Arrows Witch Magic Archer Night Witch
Night Witch Knight Witch
Arrows Witch Magic Archer Night Witch
Knight
Arrows Knight Witch Night Witch
Arrows Knight Witch Magic Archer Night Witch
Arrows Witch Knight Magic Archer
Arrows Knight Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Miner Magic Archer
Knight Witch
Knight Night Witch
Knight Witch Night Witch
Arrows Witch Magic Archer
Knight Witch Night Witch
Knight
Knight Witch Magic Archer
Witch
Knight Witch
Arrows
Knight Witch Night Witch
Witch Magic Archer
Witch Knight Magic Archer Night Witch
Arrows Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Miner Magic Archer
Arrows Miner Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Miner
Night Witch
Miner Arrows Knight Magic Archer
Arrows Magic Archer
Knight Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Night Witch
Arrows Magic Archer
Arrows Witch Miner Magic Archer
Magic Archer Night Witch
Arrows
Arrows
Arrows Witch Magic Archer
Witch
Arrows Miner Witch Magic Archer
Arrows Witch Miner Magic Archer
Miner Arrows Magic Archer
Arrows Witch Magic Archer Night Witch
Witch
Night Witch
Arrows Miner Magic Archer Night Witch
Arrows Magic Archer
Arrows Magic Archer
Witch Magic Archer Night Witch
Arrows Witch Magic Archer
Arrows
Miner Knight Magic Archer
Arrows Magic Archer
Arrows
Witch Magic Archer
Witch Magic Archer
Witch Miner Magic Archer

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