My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Bandit
Giant Snowball
Goblins Electro Dragon Miner
Zap
Goblins Bandit
Barbarian Barrel
Ice Spirit Goblins Bandit
The Log
Ice Spirit Goblins Bandit
Earthquake
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Electro Dragon Miner Bandit
Fireball
Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Barbarian Barrel Miner Bandit Poison Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Barbarian Barrel Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Giant Barbarian Barrel Miner Bandit
Goblins
Miner Ice Spirit Giant
Giant
Barbarian Barrel Poison Electro Dragon Miner Ice Spirit Goblins Bandit
Barbarian Barrel
Giant Ice Spirit Electro Dragon Miner Bandit
Poison
Giant Miner Electro Dragon
Electro Dragon
Giant Barbarian Barrel Poison Miner
Miner
Goblins Giant Poison Ice Spirit Barbarian Barrel Electro Dragon Bandit
Bandit
Ice Spirit Giant Barbarian Barrel Miner

Defense Synergies 0 14

Ice Spirit
Goblins Barbarian Barrel Poison Electro Dragon Miner Bandit
Goblins
Ice Spirit Barbarian Barrel Poison Electro Dragon Bandit
Giant
Barbarian Barrel
Ice Spirit Goblins Poison Electro Dragon Miner Bandit
Poison
Ice Spirit Goblins Barbarian Barrel
Electro Dragon
Ice Spirit Goblins Barbarian Barrel
Miner
Ice Spirit Barbarian Barrel
Bandit
Ice Spirit Goblins Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Ice Spirit Goblins Electro Dragon Bandit
Goblins Electro Dragon Bandit
Goblins Electro Dragon Bandit
Barbarian Barrel Poison
Barbarian Barrel Goblins Electro Dragon Bandit
Ice Spirit Poison Electro Dragon
Barbarian Barrel Poison Electro Dragon Bandit
Goblins
Ice Spirit Goblins Barbarian Barrel Miner Bandit
Goblins Poison Barbarian Barrel Electro Dragon Bandit
Poison Electro Dragon
Ice Spirit Electro Dragon Bandit
Ice Spirit Goblins Barbarian Barrel Poison Electro Dragon
Bandit
Ice Spirit Bandit
Goblins Poison Electro Dragon
Ice Spirit Goblins Barbarian Barrel Electro Dragon Bandit
Barbarian Barrel Poison Ice Spirit Electro Dragon Bandit
Goblins Barbarian Barrel Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Bandit
Poison Bandit Barbarian Barrel Electro Dragon Miner
Bandit Ice Spirit Goblins Electro Dragon
Barbarian Barrel Bandit
Bandit
Poison Ice Spirit Electro Dragon
Goblins Bandit
Electro Dragon Ice Spirit Goblins Barbarian Barrel Poison Bandit
Electro Dragon
Poison
Bandit
Electro Dragon
Electro Dragon Ice Spirit Goblins Barbarian Barrel Poison
Poison Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Electro Dragon Bandit
Poison Barbarian Barrel Electro Dragon Miner Bandit
Barbarian Barrel Poison Electro Dragon Miner Bandit
Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Ice Spirit Electro Dragon
Poison
Poison Ice Spirit Barbarian Barrel Electro Dragon
Poison Miner Electro Dragon Bandit
Goblins Poison Electro Dragon
Poison Miner Barbarian Barrel Electro Dragon Bandit
Poison Electro Dragon
Poison Barbarian Barrel Miner Bandit
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison Electro Dragon Miner
Poison
Poison
Barbarian Barrel Poison Electro Dragon
Poison Ice Spirit Barbarian Barrel Electro Dragon
Poison Miner Barbarian Barrel Electro Dragon Bandit
Poison Electro Dragon Miner Bandit
Poison Miner Barbarian Barrel Bandit
Poison Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon Miner Bandit
Ice Spirit Poison Electro Dragon
Poison
Ice Spirit Barbarian Barrel Electro Dragon Bandit
Poison Electro Dragon
Barbarian Barrel
Poison Miner Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Barbarian Barrel Miner Bandit

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