My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Musketeer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Baby Dragon Balloon P.E.K.K.A Lumberjack
Fireball
Musketeer Baby Dragon Balloon Lumberjack
Poison
Musketeer Balloon
Lightning
Musketeer Baby Dragon Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Baby Dragon Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Musketeer Baby Dragon Freeze The Log Lumberjack
Musketeer
Zap Baby Dragon Balloon P.E.K.K.A The Log Lumberjack
Baby Dragon
Zap Musketeer Balloon P.E.K.K.A Lumberjack
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Musketeer Baby Dragon The Log
P.E.K.K.A
Zap Musketeer Baby Dragon The Log Lumberjack
The Log
Zap Musketeer Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Zap Musketeer Baby Dragon P.E.K.K.A The Log

Defense Synergies 3 12

Zap
Musketeer Baby Dragon P.E.K.K.A The Log Lumberjack
Musketeer
The Log Lumberjack Zap Baby Dragon P.E.K.K.A
Baby Dragon
Zap Musketeer P.E.K.K.A The Log Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
The Log Zap Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Zap Baby Dragon Lumberjack
Lumberjack
Musketeer Zap Baby Dragon Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon The Log
P.E.K.K.A Lumberjack Zap Musketeer The Log
P.E.K.K.A Lumberjack Musketeer Freeze
P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A The Log Lumberjack
Freeze The Log Zap Musketeer Baby Dragon Lumberjack
Musketeer Zap Baby Dragon Freeze
Zap Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer Lumberjack
Musketeer Lumberjack
Zap Musketeer Baby Dragon Freeze The Log Lumberjack
Musketeer Zap Baby Dragon
P.E.K.K.A Lumberjack Zap Musketeer Freeze The Log
Zap Baby Dragon Freeze P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A The Log Lumberjack
Musketeer P.E.K.K.A Lumberjack
Zap Musketeer Baby Dragon The Log Lumberjack
Zap Baby Dragon Freeze The Log Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Musketeer Baby Dragon P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Musketeer Baby Dragon The Log Lumberjack
P.E.K.K.A Lumberjack Zap Musketeer The Log
P.E.K.K.A Lumberjack Zap Musketeer The Log
P.E.K.K.A Musketeer Lumberjack
Zap Musketeer Baby Dragon Freeze
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Lumberjack
Musketeer Baby Dragon
Zap Musketeer Baby Dragon Freeze P.E.K.K.A The Log Lumberjack
Zap Musketeer Baby Dragon Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Freeze The Log
Zap Baby Dragon The Log
Zap Musketeer Baby Dragon Freeze
Musketeer Baby Dragon The Log
The Log Zap Baby Dragon Freeze
The Log Zap
Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Freeze
Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap Freeze The Log Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon
Zap Musketeer Freeze
Zap Musketeer The Log
Zap Freeze
P.E.K.K.A
The Log
Zap Musketeer Freeze
Zap Musketeer Baby Dragon
Freeze
The Log
Musketeer Baby Dragon Lumberjack
The Log Zap Musketeer Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon Freeze The Log
Zap Musketeer
Zap Musketeer Baby Dragon Freeze The Log

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