My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Electro Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Dart Goblin Goblin Hut Witch Graveyard
Zap
Dart Goblin Goblin Hut Witch Prince Graveyard
Barbarian Barrel
Dart Goblin Goblin Hut Wizard Witch Graveyard
The Log
Dart Goblin Goblin Hut Witch Prince Graveyard
Earthquake
Goblin Hut Witch Graveyard
Arrows
Dart Goblin Goblin Hut Witch Graveyard
Royal Delivery
Dart Goblin Goblin Hut Wizard Witch Prince Graveyard
Fireball
Dart Goblin Goblin Hut Wizard Witch
Poison
Dart Goblin Goblin Hut Wizard Witch Graveyard
Lightning
Goblin Hut Wizard Witch Prince
Rocket
Goblin Hut Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Goblin Hut Wizard Witch Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Tornado Goblin Hut

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Graveyard Dart Goblin Goblin Hut Witch
Dart Goblin
Zap Prince Graveyard
Goblin Hut
Zap Prince Graveyard
Wizard
Tornado Prince
Tornado
Zap Wizard Witch Graveyard
Witch
Zap Tornado Prince Graveyard
Prince
Zap Dart Goblin Goblin Hut Wizard Witch Graveyard
Graveyard
Zap Dart Goblin Goblin Hut Tornado Witch Prince

Defense Synergies 1 13

Zap
Dart Goblin Goblin Hut Tornado Witch Prince
Dart Goblin
Zap Goblin Hut Tornado Prince
Goblin Hut
Zap Dart Goblin Wizard
Wizard
Tornado Goblin Hut Prince
Tornado
Wizard Zap Dart Goblin Witch Prince
Witch
Zap Tornado Prince
Prince
Zap Dart Goblin Wizard Tornado Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Hut Wizard
Zap Dart Goblin Goblin Hut Witch Prince
Goblin Hut Tornado Witch Prince Dart Goblin
Goblin Hut Witch Prince Dart Goblin
Tornado Prince
Tornado Zap Dart Goblin
Dart Goblin Tornado Zap Goblin Hut Wizard Witch
Zap Dart Goblin
Witch Goblin Hut Tornado Prince
Tornado Dart Goblin Prince
Dart Goblin Witch Zap Goblin Hut Wizard Tornado
Zap Dart Goblin Goblin Hut Wizard Tornado Witch
Goblin Hut Prince Zap Wizard Witch
Wizard Zap Dart Goblin Goblin Hut Tornado Witch Prince
Goblin Hut Prince
Tornado Zap Goblin Hut Prince
Wizard Goblin Hut Tornado Witch Prince
Zap Dart Goblin Goblin Hut Wizard Tornado Witch Prince
Zap Wizard Tornado Witch Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Tornado Prince
Wizard Dart Goblin Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch Prince
Zap Wizard Prince
Zap Goblin Hut Witch Prince
Prince Zap Tornado
Goblin Hut Witch Prince
Wizard Zap Dart Goblin Goblin Hut Tornado Witch
Prince Dart Goblin Goblin Hut Witch
Prince
Zap Goblin Hut Tornado Witch Prince
Witch Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Witch Prince
Zap Tornado Prince
Prince Wizard Witch
Wizard Dart Goblin Witch
Goblin Hut Witch Zap Dart Goblin Tornado Prince
Zap Dart Goblin Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Tornado
Dart Goblin Goblin Hut
Dart Goblin Prince
Wizard Zap
Wizard Zap Dart Goblin Tornado Witch
Dart Goblin Wizard Tornado Witch
Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard Tornado
Tornado Prince
Zap Dart Goblin Wizard Tornado Prince
Zap Dart Goblin Wizard Tornado
Dart Goblin Goblin Hut
Dart Goblin
Zap Dart Goblin Goblin Hut Prince
Zap Dart Goblin Goblin Hut Wizard Witch
Dart Goblin Goblin Hut Wizard
Tornado
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard Tornado Witch
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Wizard Witch
Witch
Zap Dart Goblin Wizard Tornado Witch
Zap Wizard Tornado Witch Prince
Zap Dart Goblin Tornado
Zap Dart Goblin Wizard Tornado Witch
Zap Dart Goblin Goblin Hut Wizard Witch
Zap Dart Goblin Wizard
Zap
Prince
Wizard
Zap Dart Goblin Goblin Hut Witch Prince
Zap Dart Goblin Wizard Tornado Witch
Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Zap Tornado
Dart Goblin Prince
Zap Dart Goblin Tornado Witch
Zap Dart Goblin Tornado Witch
Zap Dart Goblin Tornado Witch Prince

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